COPENHAGEN, DENMARK — April 9, 2013 — In anticipation of the July 31 release of Columbia Pictures’ and Sony Pictures Animation’s 3D hybrid live-action/animated family comedy The Smurfs™ 2, today Ubisoft® announced that the company will develop and publish a video game based on the film. Developed by Ubisoft and WayForward, the game will be released as an action-adventure platformer game for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™ and Wii U™, as well as an interactive storytelling book and collection of mini-games on Nintendo DS™. It will release on all consoles summer 2013 in Nordics.
The game is based on The Smurfs 2 film and follows up on a highly successful collaboration between Ubisoft and Sony Pictures Consumer Products on The Smurfs™ Dance Party,. That same year, the motion picture The Smurfs took in more than $560 million at the worldwide box office.
The Smurfs 2 video game is an action-packed adventure platformer that provides Smurfs fans of all ages with the opportunity to dive into the magical Smurfs Village and relive iconic moments and key environments from the feature film. Players assume the role of a Smurf and immerse themselves in an interactive adventure through the movie’s enchanting environments including New York City and Paris, and expand their movie experience into worlds exclusive to the video game such as The Arctic Tundra and the The Lava Jungle.
Fans can follow the Smurfs adventure solo or by playing cooperatively with friends. As players progress in the game, they will be able to choose between nine Smurfs featured in the movie and can join each other in a fun multiplayer experience of up to four users playing simultaneously. Exclusive on Wii U, a fifth player will be able to join in on the action by controlling Clockwork Smurf on the Wii U GamePad.
Each Smurf has their own unique special ability to use when navigating through the more than 30 levels in six different worlds. Whether playing as Papa Smurf throwing magic potions to stun the enemies, stomping onto enemies as Grouchy Smurf, or striking a pose as Vanity Smurf to provide a platform for other players to reach hard-to-get items, each move will be used to aid in the battle against enemies such as Azrael, Gargamel the Evil Wizard and Gargamel’s Naughties.
“Aligning ourselves with an industry leader like Ubisoft is a perfect complement to our marketing efforts for the film,” said Mark Caplan, vice president, Sony Pictures Consumer Products. “The game will help bring audiences closer to the magical world of the Smurfs, allowing players to interact and control their own adventures.”
“By collaborating with Sony Pictures on the iconic Smurfs license again we are able to extend the experience from film to immersive gameplay,” said Christian Salomon, vice president of worldwide licensing, Ubisoft. “The family-friendly ‘The Smurfs 2’ video game will allow players of all ages to continue the fun and revel in new adventures.”
In The Smurfs 2, Gargamel the Evil Wizard creates a couple of mischievous Smurf-like creatures called the Naughties that he hopes will let him harness the all-powerful, magical Smurf essence. But when he discovers that only a real Smurf can give him what he wants, and only a secret spell that Smurfette knows can turn the Naughties into real Smurfs, Gargamel kidnaps Smurfette and brings her to Paris, where he has been winning the adoration of millions as the world’s greatest sorcerer. It’s up to Papa, Clumsy, Grouchy and Vanity to return to our world, reunite with their human friends Patrick and Grace Winslow and rescue her! Will Smurfette, who has always felt different from the other Smurfs, find a new connection with Naughties Vexy and Hackus, or will the Smurfs convince her that their love for her is True Blue? The film is directed by Raja Gosnell and produced by Jordan Kerner. The screenplay is by J. David Stem & David N. Weiss and Jay Scherick & David Ronn and Karey Kirkpatrick with a story by J. David Stem & David N. Weiss & Jay Scherick & David Ronn, based on the characters and works of Peyo.
For more information on The Smurfs 2 video game, please visit: TheSmurfsGame Website
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham Origins™ and Batman: Arkham Origins Blackgate™, the next installments of the blockbuster Batman: Arkham videogame franchise. Batman: Arkham Origins will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system, the Wii U™ system, and Windows PC. Batman: Arkham Origins Blackgate™ will be available for the Nintendo 3DS™ handheld system, and PlayStation®Vita handheld entertainment system. Both titles are scheduled to release worldwide Oct. 25, 2013.
Developed by WB Games Montréal, Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.
Batman: Arkham Origins Blackgate is a 2.5-D game developed by Armature Studio that brings the Batman Arkham experience for the first time to Nintendo and Sony handheld systems. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past.
“Batman: Arkham is a huge triple-A videogame franchise and we are delighted to expand the experience with Batman: Arkham Origins,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “WB Games Montréal has an incredibly talented team building upon Rocksteady’s award-winning gameplay and technology to deliver a deep, immersive, quality experience fans will love.”
“WB Games Montréal is honored to have the opportunity to create Batman: Arkham Origins, a new chapter in this amazing franchise” said Reid Schneider, Vice President and Executive Producer, WB Games Montréal. “We are huge fans of the franchise and are committed to creating an experience that offers players more of what they love, as well as the chance to play as a younger Batman within a fresh storyline and expanded world.”
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Batman Arkham Origins Announced
The United Saints of America Rising to Power August 2013-
Saints Row IV™ Announced, Bitchez
Today Deep Silver announced that Saints Row IV™, the ball-busting next chapter in the Saints Row franchise, is starting a party in your pants this August.
In the next open-world installment of Saints Row, Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak’s mental grasp. Escape the simulation that’s trapped the Saints crew, or die trying.
Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. Utilize out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, players can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the greatest, most insane installment of Saints Row yet.
Save the world, Saints Style.
Developed by Volition, Saints Row IV will launch on current-gen consoles and PC on August 23, 2013.
WOODLAND HILLS, Calif. – March 14, 2013 – Rebellion and 505 Games are proud to announce that work has begun on the sequel to their hit game, Sniper Elite V2.
Slated for release in 2014, The team is currently focusing on creating all-new environments, a more refined gameplay experience and a brand new storyline. Sniper Elite 3 is being developed for current and next gen platforms as well as PC.
Sniper Elite 3 will continue the story of elite OSS sniper Karl Fairburne during World War II. Sniper Elite V2 was the surprise hit of last year, introducing millions of gamers to its mix of tense atmosphere and intense action.
“Sniper Elite V2 has been a great success for us and we are thrilled to partner with Rebellion on Sniper Elite 3,” said Ian Howe, president, 505 Games North America. “Fans can look forward to the same heart-pounding action they have come to expect from a Sniper Elite game as well as refined and new features that will blow them away.”
“We’re very excited to be working with 505 Games again on a sequel that will build on the highly successful Sniper Elite V2. We’ve got some great ideas to improve on what we did before and eedback from fans has been invaluable. Sniper Elite V2 was just the beginning of what we want to do with the franchise, there are things we didn’t have time to do before that we can really look at featuring this time. We want to focus on making this latest incarnation of Sniper Elite more of a sandbox game but also build on the awesome X-Ray Kill Cam and the atmospheric World War II setting. We’re looking forward to seeing what Sniper Elite fans and gamers in general make of the latest chapter in the story,” said Jason Kingsley, CEO, Rebellion.
The team is currently focusing on creating all-new environments, a more refined gameplay experience and a brand new storyline. Sniper Elite 3 is being developed for consoles and PC.
These three classic games can now be relived on PlayStation 3 and Xbox 360 with the release of the first pack of titles from Capcom Arcade Cabinet. This first pack is available to purchase from today on the North American PlayStation Store and tomorrow on the European PlayStation Store and in both territories on XBLA at a price of $4.99/€4.99/£3.99/400MSP.
Each of the game packs from Capcom Arcade Cabinet works with the Capcom Arcade ‘platform.’ Players start their trip down memory lane with Black Tiger, which is available to download for FREE. Downloading Black Tiger will also give access to the Capcom Arcade platform which provides additional features including DIP switch functionality, a music player, and the ability to capture and share screenshots or video. Thereafter, packs of titles can be purchased and then become available to play through the platform.
In 1943: The Battle of Midway players pilot a P-38 Lightning over the Pacific Ocean and take on waves of enemy fighters, bombers and aircraft carriers in this vertical scrolling shooter. It is time to get tough on the streets of Paradise City and as players work to rescue six girls from the clutches of gangland boss Geshita and his henchmen in the vertical scrolling beat ‘em up Avengers. Black Tiger heads to a fantasy realm where a bold barbarian encounters all manner of creatures and enemies in classic side scrolling and platforming action.
Infernum Productions, an international publisher of online games based in Berlin, and its European publishing partner Deep Silver are bringing the fantasy MMORPG “Dragon’s Prophet” to Europe. The game was developed by Runewaker Entertainment, who are known world-wide for their highly successful fantasy MMO “Runes of Magic”. The online game is to be released in 2013, initially in German, English, and French.
Dragon’s Prophet and its world Auratia were developed according to western MMORPG standards, and will treat hardcore and casual players alike to an unprecedented experience. A dynamic, action-based combat system combined with a clever auto-targeting function, a rewarding cross-server PvP system, and of course the numerous dragons you can tame, train, ride or fight alongside are just a handful of the many features the game will offer to all players.
Dragon’s Prophet has just entered its Family and Friends testing phase, and is scheduled to enter the Closed Beta phase in the coming weeks. While waiting for the gates to the game world to open wide before them, impatient players can start interacting in our brand-new Dragon’s Prophet forums. Here, future Auratians can already begin to discuss the game, as well as take part in small community events with a chance to gain a highly coveted access to the Closed Beta.
One of the first topics of discussion in the forums will definitely be a developer’s video where players will be able to learn more about the game directly from its creators. Classes, lair, graphic engine, music – this comprehensive video will shed some light on many aspects of the game which players will be curious about, and will thus provide a perfect introduction.
Obscure is unveiled today for the very first time, through a punchy video full of action, monsters, and hemoglobin!
Obscure for PC, PSN and Xbox LIVE is a pure, action-rich 2.5D side-scroller, drenched in the blood and caustic humor inspired by the teen and horror movie genres… a spirit that definitely shows through today’s video!
Playable alone and in cooperative mode (local & online), Obscure lets you play as one of four unlikely heroes; students, each with unique skills and abilities that develop throughout the adventure. Geared toward action and all-out brawling, Obscure’s combat emphasizes combos, follow-up attacks, and score-multipliers! Survive against packs of monsters trying to skin you alive, discover new weapons, and complete objectives throughout a variety of huge, non-linear levels. Overshooting the scores will earn you experience points to level your character up, unlocking new weapons, skills, and other devastating abilities! At any time, you can even get back to some of earlier levels to try your new toys and beat your scores!
Obscure rises to an entirely different scale in multiplayer. In cooperative mode, up to four players (local and online) team up to survive. Split up to fill your objectives as fast as possible, or stay together in a cohesive team to increase your chances of survival!
Video game veterans will certainly recognize the license, Obscure; the survival-horror game from Hydravision that terrorized over a million players in the middle of the last decade. Comprised of some of the original developers, Mighty Rocket Studio has been hard at work on this project for over a year.
Despite the completely different style of gameplay, Mighty Rocket Studio’s new game embraces its origins and incorporates many familiar elements of the survival-horror genre; sparse ammunition, limited supplies of health kits, and the oppressive feeling of constant danger in a universe where gruesome creatures may suddenly appear out of nowhere! Obscure fans will feel right at home, and will even get to visit the famous Leafmore High School and meet some of the previous characters from the series.
Obscure will release on PC, PSN and Xbox LIVE in spring 2013!
Since early 2000, the Sherlock Holmes series of six video games for PC captivated millions of players around the world. In 2012, the famous detective’s latest investigation–The Testament of Sherlock Holmes–abandoned the traditional point & click gameplay and, in a revolution for the series, created a genuine third-person gaming experience befitting consoles and PCS. The title earned praise from players and critics despite some minor technical glitches and brought the famous detective to a wider audience.
The new Sherlock Holmes game Crimes and Punishments will build upon that success with important changes on the graphical side as well as the game experience side.
For the first time ever, Frogwares Studio will abandon their homemade graphics engine. The latest adventures of Sherlock Holmes will be developed on Epic’s Unreal Engine 3, allowing the series to jump far ahead of previous installments in graphical quality. Environments will be more realistic and finely detailed with dynamic lighting and shadows. Choosing this engine also lets the game benefit from many technologies like a powerful animation engine for smooth movement and animation transitions, real-time shaders and a particle system, and advanced post-processing effects.
Unlike the previous adventures of Sherlock Holmes, in Crimes and Punishments you will not be a mere spectator during the detective’s investigation. It is now your turn to truly become Sherlock Holmes and lead your own investigation–actually, your investigations, as 8 captivating cases await you! Murders, disappearances, spectacular thefts, and other investigations will bring you to the cutting edge of the detective genre and these cases will be the bread and butter of this game, written in the pure tradition of Conan Doyle’s novels. Each case offers real freedom to players, who will have to make important moral choices instead of simply enforcing justice by the book. All decisions have an influence in the game and affect your character’s reputation in addition to having realistic, sometimes unexpected, consequences. You will have to bear the weight of your choices, as Crimes and Punishments offers an exciting system of actions/consequences that forces players to think before acting by giving true depth to every decision they make.
In Crimes and Punishments, players will embody a Sherlock Holmes with a brand new look. Developers at Frogwares have abandoned the classic Sherlock Holmes inspired by the 60s Sherlock movies, replacing him with a more modern character perfectly matching the new artistic ambitions of the title.
Sherlock Holmes Crimes and Punishments
Game will be released by XSEED in North America and Deep Silver in Europe and Oceania.
KADOKAWA GAMES, LTD. announced plans for a global release of their highly anticipated action game “KILLER IS DEAD™” on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft.
Following “LOLLIPOP CHAINSAW,” KADOKAWA GAMES has been working together with GRASSHOPPER MANUFACTURE INC. and executive director SUDA51 on development for this title.
KADOKAWA GAMES today announced a partnership with XSEED Games to bring “KILLER IS DEAD” to North America. Additionally, KADOKAWA GAMES and Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, will bring the title to the countries of Europe and Oceania.
“KILLER IS DEAD” is expected to launch worldwide in summer 2013 for PlayStation®3 and Xbox 360.
About “KILLER IS DEAD™”
“KILLER IS DEAD” is set in a not-so-distant future similar to (but not the same as) the world we know now. The player takes control of an executioner named Mondo Zappa who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm. His ultimate goal is to execute various heinous criminals scattered around the world and beyond.
Completely unique visuals and outstanding stylish action come together to deliver an unprecedented gaming experience in “KILLER IS DEAD.” This brand-new action title is being jointly developed by KADOKAWA GAMES and GRASSHOPPER MANUFACTURE, with SUDA51 lending his trademark sense of style at the helm. It will be available worldwide in summer 2013.
Title: KILLER IS DEAD™
Platform: PlayStation®3 / Xbox 360®
Publisher: Deep Silver
Developer: KADOKAWA GAMES, LTD / GRASSHOPPER MANUFACTURE INC.
Availability: Summer 2013
Following the announcement of Dragon’s Dogma: Dark Arisen last year, Capcom are now pleased to confirm concrete details about this expansion to the world of Dragon’s Dogma. Scheduled for release on both PlayStation 3 and Xbox 360 from April 23 in North America and April 26 across Europe, Dragon’s Dogma: Dark Arisen is the next exciting chapter in the Dragon’s Dogma franchise. Available as both a physical disc and a full game digital download, Dragon’s Dogma: Dark Arisen delivers a huge brand new area, missions, enemies and more, plus all of the content from the original game.
Just off the Gransys mainland is the cursed Bitterblack Isle where gamers will embark on an all-new quest to discover an underground realm, complete with new terrifying foes and incredible treasure. Owners of the original Dragon’s Dogma will be able to export their existing characters and all other saved data to continue their journey as the Arisen, and face a new threat that has emerged from the cavernous depths. Players will be able to take their characters to new heights with brand new high-level skills and augments as well as all new weapons and armor sets. Furthermore, owners of the original Dragon’s Dogma will receive 100,000 Rift Crystals, unlimited Ferrystones and the Gransys Armour Pack consisting of six brand new costumes for free, upon purchasing Dragon’s Dogma: Dark Arisen.
For those that missed Dragon’s Dogma the first time around, Dragon’s Dogma: Dark Arisen provides the opportunity to start their journey from the very beginning before tackling the all-new content.
Based on player feedback, Dragon’s Dogma: Dark Arisen will make the Dragon’s Dogma gameplay experience even more satisfying with improvements such as easier travel and a more intuitive menu system. For those who already own Dragon’s Dogma and then purchase Dragon’s Dogma: Dark Arisen, these improvements will be automatically retrofitted to their original game save data.
So, what does Dragon’s Dogma: Dark Arisen deliver?
All of the content from the original Dragon’s Dogma plus…
- A massive new underground realm to explore featuring over 25 terrifying new enemies
- More skills/equipment/augments:
- Level 3 Skills
- DD: DA provides each character class with a new tier of skills, giving players new devastating abilities and skills to master
- Over 100 pieces of new equipment
- All new high level weapons and armor sets for players venturing into the underground caverns
- 14 new character/Pawn augments
- New tiers of equipment enhancement
- Level 3 Skills
- And there’s more:
- Increased character customization options
- Item appraisal
- Option to select Japanese voice over
Dragon’s Dogma: Dark Arisen will be available at retail stores across North America for Xbox 360 and PlayStation 3, and as a download from PlayStation Network on April 23, 2013 for $39.99.
London, UK. — January 22nd, 2013 — Capcom, a leading worldwide developer and publisher of videogames, today confirmed that Resident Evil™ Revelations will release at retail for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system, Windows® PC and Nintendo’s Wii U™ console across North America on May 21st and Europe on May 24th 2013. The title will also be available to download digitally from the same dates on PlayStation®3 for €49.99 and Windows®PC for €39.99 with details on digital versions for Xbox 360® and Nintendo’s Wii U™ console to follow.
Complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience, the fear that was originally brought to players in Resident Evil Revelations on the Nintendo 3DS™ systemreturns redefined for home consoles. Furthermore, the home console version will deliver additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player, taking on the hordes of enemies across a variety of missions whilst levelling up characters and earning weapon upgrades.
The critically acclaimed survival horror title takes players back to the events that took place between Resident Evil™ 4 and Resident Evil™ 5 and reveals the truth about the T-Abyss virus. Resident Evil Revelations features series favourites Jill Valentine and Chris Redfield, plus respective BSAA partners – Parker Luciani and Jessica Sherawat. The action begins on board a supposedly abandoned cruise ship, the ‘Queen Zenobia’, where horrors lurk around every corner, before players head for the mainland and the devastated city of Terragrigia. With limited ammo and weapons available the race is on to survive the horror of Resident Evil Revelations.
Resident Evil Revelations will take full advantage of Residentevil.net with content available to users once the game launches. Players can pre-register on the service from January 24th to gain early access to Resident Evil Revelations themed content with further information about online events to be revealed closer to launch.
- Deep Silver announces release dates and pre-order details for Dead Island Riptide -
Deep Silver today announced the global release of Dead Island Riptide, the next exciting title in the multi-million selling Dead Island franchise, as well as providing details for the exclusive pre-order editions of the game.
Already one of the most anticipated titles of 2013, fans will finally be able to take on the zombie hordes once again when Dead Island Riptide is released on April 23, 2013 in the USA and Canada, and on April 26, 2013 in the rest of the world.
Now available for pre-order are two different editions of Dead Island Riptide:
- Pre-order Edition: This version of Dead Island Riptide will include an exclusive pack of weapon mods that allows even more, manifold ways to dispose of the ghastly zombie hordes on Palanai island.
- Special Retailers Edition: In addition to the weapon mods this version will contain an alternate character skin not obtainable anywhere else! The Special Edition of Dead Island Riptide will only be available at selected retail partners. Details about the retail partners per territory offering the Special Edition will be announced soon. The Special Retailers Edition will also feature an alternative packshot.
Dead Island Riptide will be released on April 23, 2013 in the USA and Canada and on April 26, 2013 in European countries for the PlayStation®3 computer entertainment system, for the Xbox 360® video game and entertainment system from Microsoft and for Windows PC.
For more information, visit one of the following official Dead Island sites:
Official Website: www.deadisland.com
Slap on your straw hat and grab your Wii U GamePad™ – it’s time to get your hands dirty with Funky Barn for Nintendo´s Wii U™!
Milton Keynes, UK – September 13, 2012 – Global publisher of video games, 505 Games, today announced they are bringing Funky Barn – the craziest farm simulator gamers have experienced – to the brand new Nintendo´s Wii U.
Veteran developers Tantalus are bringing their collection of whacky contraptions and goofy gizmos to the sandbox genre in ways never before imagined thanks to the innovative Wii U GamePad. Using the touch screen, players can pick up their animals and interact with them one-on-one, manage an array of crazy farming machines, and erect buildings. They can even shake fruit from the trees with all-new GamePad gyroscope.
It won’t take long for gamers to become immersed in their growing farm as they also manage livestock, crop fields, and a wide variety of unique farm machines. In such an open farming world, gamers can focus on the aspects of farming they find to be the most fun.
Tim Woodley, Head of Global Brand at 505 Games said “The Wii U is an important and very exciting development for the games industry. It truly marries traditional platforms with the intuitive, tactile touch screen technology that everyone uses on a day to day basis. With Funky Barn we have combined the technological advances with unique humour, crazy machines and, most importantly, a lot of fun for gamers of all ages.”
Tantalus CEO Tom Crago added, “We’ve been working on Funky Barn for a long time and it’s very close to our hearts. It’s a perfect fit for the Wii U and the GamePad opens up an array of new possibilities. It has allowed us to come up with crazy ideas for what is absolutely a madcap experience.”
Funky Barn will be released worldwide in late 2012.
Capcom confirms that the previously announced MARVEL® VS. CAPCOM® ORIGINS will be available to download in North America on PlayStation Network on September 25th for $14.99 and on Xbox LIVE Arcade on September 26th for 1200 Microsoft Points.
MARVEL VS. CAPCOM ORIGINS is a compilation of two of the most popular arcade games of the ‘90s – Marvel Super Heroes and Marvel vs. Capcom: Clash of Super Heroes. These two classic games are kept arcade-perfect, while adding a host of features sure to tap into arcade nostalgia while meeting today’s online needs. MARVEL VS. CAPCOM ORIGINS is jam-packed with Marvel and Capcom fan-favorite characters and crazy, beloved gameplay that throws a powerful punch.
MARVEL VS. CAPCOM ORIGINS offers both the one-on-one gameplay of Marvel Super Heroes with its unique Infinity Gem system and the two-on-two carnage of the original Marvel vs. Capcom: Clash of Super Heroes, featuring a tag system, assists, and the wild Duo Team Attack. Bringing forth a host of features never before seen in these games, MARVEL VS. CAPCOM ORIGINS adds GGPO-enhanced online play with 8-player lobbies and spectator mode, HD graphical upgrades, dynamic challenges and replay saving.
Copenhagen, DENMARK – September 23, 2012– Today, Ubisoft announced that I Am Alive, a believable post-apocalyptic action-adventure game, will be made available on September, 13 2012 for Windows® PC.
I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets and society has been torn, causing inhabitants to take all necessary actions to survive.
In I Am Alive, players will be challenged by both the environment and the enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation – cowards are easily swayed with an empty gun, while other enemies will put players to the test.
Also available on the XBLA and the PSN the game has been enhanced for PC, players will appreciate playing in higher resolutions and graphics sharper than ever, furthermore two new modes have been added. The “Easy” mode which will allow infinite retries and a smoother introduction to I Am Alive, and the “Replay” mode which as his name says will permit players to start again any lever to uncover more secrets and hidden objects.
I Am Alive will be available for 14,99€ on Ubishop, Steam and other digital retailers.
Players can already pre-order the game, by doing so they will get the Ubisoft game Bloody Good Time for free.
For more information on this offer please visit: http://shop.ubi.com/IAmAlive
For more information on I Am Alive, please visit: http://iamalive-game.ubi.com/iamalive/en-GB/index.aspx