Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced LEGO® The Hobbit™, the latest addition to the popular LEGO videogame series that brings to life the enthralling and legendary stories from Oscar®-winning filmmaker Peter Jackson’s The Hobbit Trilogy. The game will be available in 2014 for the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems and PlayStation®Vita handheld entertainment system., the Wii U™ system from Nintendo, the Nintendo 3DS™ hand-held system, as well as Windows PC and Mac.
LEGO The Hobbit will be based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and the upcoming The Hobbit: Desolation of Smaug, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), opening worldwide beginning December 13, 2013. Following the storyline of the first two films, LEGO The Hobbit will take players on quests throughout Middle-earth, joining Bilbo Baggins, Gandalf the Grey, and Thorin Oakenshield and Company in their exciting adventures toward the Dwarven Kingdom of Erebor.
“We are thrilled to depict the characters and environments of Peter Jackson’s Middle-earth in LEGO form with the LEGO The Hobbit videogame,” said Tom Stone, Managing Director, TT Games. “Our family-friendly take on these thrilling adventures will have kids and parents playing and laughing together as they build and explore in LEGO Middle-earth.”
In LEGO The Hobbit, kids and families will be able to take on the form of their favorite Hobbit characters, including Bilbo, Gandalf, and all of the Dwarves: Thorin, Fíli, Kíli, Óin, Glóin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori. Each has his own special – and quite hilarious – ability: For instance, Bombur can be used as a trampoline that enables his companions “belly-bounce” out of danger!
Players will visit key locations from the films, including Bag End, Bilbo’s Hobbit-hole in Hobbiton, trek through the treacherous High Pass over The Misty Mountains, and explore the depths of Goblin-town, Mirkwood and Rivendell. Along the way, players will solve countless puzzles, partake in Treasure Quests and battle with Orcs, Trolls and fouler things. They will also be able to mine for gems, discover loot from enemies, and craft powerful magical items or build immense new LEGO structures.
LEGO The Hobbit is currently being developed by TT Games and expands on the play themes introduced in the brand new LEGO® The Hobbit toy collection.
LEGO The Hobbit
COPENHAGEN, DENMARK – September 16th, 2013 –Today Ubisoft and Blue Byte announced the Open Beta launch for Silent Hunter Online. With the start of the Open Beta players around the world can slip into the role of submarine commanders during WWII and fully immerse themselves into the Battle of the Atlantic.
Silent Hunter Online is a browser based Free-to-Play submarine simulation game developed by Ubisoft Blue Byte in co-operation with Sproing. Players take position on board their submarines, hunt down enemy convoys, manage their personal flotillas and partake in server-wide dynamic campaigns. With a strong focus on multiplayer experience, every mission in the game can be played cooperatively.
Silent Hunter Online is based on a powerful graphics engine. Ocean waves and the vastness of the sea are being displayed in stunning 3D – without the need to install a game client. All in-game ship models are rendered in full detail and thus provide an unforeseen level of visual realism. Dynamic weather effects, authentically simulated waves and changing daytimes ensure gameplay variety during missions and create an immersive atmosphere. Impressive environmental effects like dense walls of fog, strong swell, stormy rain showers or idyllic sunsets on the open sea further enhance the gameplay experience. Thanks to an advanced particle system, battles at sea feature spectacular explosions, fire and smoke effects.
COPENHAGEN – September 10, 2013 –Today, at its Digital Days event, Ubisoft shared more details about Child of Light, a digital title to be released in 2014 on current- and next-generation platforms as well as PC.
The game is being created by a small team of seasoned developers based in Ubisoft Montreal. Child of Light has been developed on Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists to bring their art to life by allowing original concept art to be inserted unedited into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.
Child of Light is a reimagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria. Players will uncover mysteries, participate in turn-by-turn combat inspired by classic JRPGs, and explore the mystical kingdom. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears, including dragons and other mystical creatures in this modern take on a coming-of-age story.
“Ubisoft’s strengths include its diversity and the freedom it gives its creative teams,” said Patrick Plourde, Creative Director, Ubisoft. “We want Child of Light to be like a playable poem, a love letter to art and video games.”
Return to the epic battles and heart-pounding action of Middle-earth as Warner Bros. Interactive Entertainment today announces Guardians of Middle-earth for Windows PC. Developed by Monolith Studios and brought to PC by Zombie Studios, Guardians of Middle-earth will be available for distribution through Steam and other digital retailers on August 29.
Windows PC players will soon be able to battle through Middle-earth via the wildly popular multiplayer online battle arena (MOBA) genre. Gamers will have access to Guardians of Middle-earth’s 36 original playable Guardian characters, earnable through gameplay and in-game currency. Players will have access to three modes and six maps including The Shire, Goblin-town, Mirkwood and Survival gameplay previously introduced as downloadable content (DLC). Exclusive to the PC version of Guardians of Middle-earth, there will be 36 alternate Guardian skins available for purchase through Steam. Guardians of Middle-earth for PC will support Steamworks integration, Big Picture full controller compatibility and Raptr integration for live streaming matches.
Guardians of Middle-earth for PC will be available at multiple purchase levels: the base game for €18.99 which includes playable, immediately unlocked Guardians Gandalf, Galadriel, Thráin, Gollum, Hildifons and Legolas and their alternate skins, and the Mithril Edition for €73.99* which includes all 36 playable Guardians, 36 alternate skins, the Mithril Guardian Relic and a buddy key. The 36 alternate Guardian skins will be available for purchase in class-specific bundles which include five Guardians and their five alternate skins for €13.99 In addition, gamers can purchase Smaug’s Treasure, which includes in-game currency and Smaug’s Greed Relic for €9.99. Players who pre-order Guardians of Middle-earth: Mithril Edition via Steam will receive 10 percent off and those who pre-order Guardians of Middle-earth will receive 10 percent off and a special Company of Dwarves bundle, including five playable Guardians including Ori, Nori, Glóin, Kíli, Thorin Oakenshield and their alternate Guardian skins.
Guardians of Middle-earth brings a five versus five, player versus player (PvP) competitive battle experience set in the epic lore of Middle-earth to PC. With matches ranging from 15 to 30 minutes, players can choose to play against friends and other live competitors or take on artificial intelligence combatants in the PvP, Co-Op vs. AI, Survival or Training modes. Gamers will have access to a detailed online system to track friends’ victories and defeats any time through integrated stats and leaderboard systems, to connect with other players via in-game voice communication and more.
Players who have previously purchased* Guardians of Middle-earth for PlayStation®Network** and on the Xbox Live online entertainment network for the Xbox 360 games and entertainment system from Microsoft will be eligible to receive a PC download code for the base game. For more information on the redemption process, visit www.guardiansofmiddleearth.com.
Guardians of Middle-earth for Windows PC is rated PEGI 12 and will be available worldwide on August 29. To pre-order Guardians of Middle-earth or Guardians of Middle-earth: Mithril Edition, please visit: http://www.guardiansofmiddleearth.com/buy. Guardians of Middle-earth for PC is developed by Monolith Studios and brought to PC by Zombie Studios.
Deep Silver today announced a publishing deal with Eutechnyx Limited for the title NASCAR The Game: 2013 for European territories. Deep Silver will release the game both as a retail version and a digital download at selected ESD partners in August 2013.
NASCAR The Game: 2013 is the 1st title in the series available on PC, featuring all the official drivers, teams and tracks from the official NASCAR Sprint Cup Series. Delve into the most authentic NASCAR experience with eye-opening graphics, competitive AI and the most robust multiplayer support system yet. Work towards the ultimate prize, being crowned the Sprint Cup Series Champion.Experience the intense, thrilling action from behind the wheel of a Gen 6 stock car, do you have what it takes to become the champion?
Relive and rewrite iconic moments from recent NASCAR history with Inside Line Highlights, recreated using real-world telemetry data from the 2011 and 2012 seasons allowing players to experience the heat of the moment in one of the world’s most exciting motorsports. NASCAR The Game: 2013 will release further update packs to align with the 2013 season following the action as the climax to the season unfolds.
NASCAR The Game: 2013 will be released on August 16, 2013 as a boxed title and as a digital download version for a price of EUR 29,99.
- Battle your way to the top of the official NASCAR Sprint Cup Series against competitive and aggressive AI
- Stunning visuals and handling deliver the most authentic NASCAR experience ever
- Design, share and race your own Gen 6 car with an all-new and sophisticated paint booth toolkit
- Relive and Rewrite iconic moments from recent NASCAR history include the 2013 season as it happens!
- Immerse yourself in full race weekends, including practice, qualifying and race sessions
- Challenge or race as all 43 official NASCAR drivers, on all of the official 2013 tracks
- Relive and rewrite NASCAR history with additional Inside Line Highlights packages
A Secret Files spin-off with the popular Sam Peters is the next project to be released by the proven team, Animation Arts and Deep Silver! In Secret Files 2, the journalist must save herself and get from an island back to the mainland – but that is only the beginning. A whole new adventure is starting for Sam!
The reporter is already on the trail of the next hot story: Scientists in Africa have discovered changes in the genetic codes of aquatic animals. Their home, Lake Bosumtwi, was formed over a million years ago through the impact of a meteor. Could it be that alien lifeforms made it to Earth that way?
That would make a sensational front-page story for Sam and her grumpy editor-in-chief at the science magazine “Uncharted”. But it actually looks like Sam will have worse problems in the jungle than the lack of a duty-free shop next to the airstrip in the bush: The legends of the Ashanti in Ghana tell of humanlike creatures that lurk in the trees at night, drag off their victims to their dens and suck their blood: the Asanbosam. When an expedition disappears in the rainforest, Sam must decide how far she is prepared to go to bag this incredible story…
The point & click adventure Secret Files: Sam Peters will offer several hours of playing time and is going to be available starting September 27, 2013, to be downloaded for € 9,99 Euro.
The fate of the LEGO® world lies in your hands! Warner Bros. Interactive Entertainment and TT Games today announced that The LEGO Movie Videogame will be available in 2014 alongside the much-anticipated “The LEGO Movie,” from Warner Bros. Pictures and Village Roadshow Pictures, and a toy collection of “The LEGO Movie” building sets.
The LEGO® Movie Videogame will be released for Xbox One®, the all-in-one games and entertainment system from Microsoft and the Xbox 360® games and entertainment system from Microsoft, PlayStation 4® and PlayStation®3 computer entertainment systems, the Wii U™ system and Windows® PC, as well as Nintendo 3DS™ handheld system and PlayStation® Vita handheld entertainment system.
In a scenario drawn from the film, The LEGO Movie Videogame puts LEGO kids into the role of Emmet, an ordinary, rules-following, perfectly average LEGO minifigure who is mistakenly identified as the most extraordinary person and the key to saving the world. Players guide him as he is drafted into a fellowship of strangers on an epic quest to stop an evil tyrant, a journey for which Emmet is hopelessly and hilariously underprepared.
“We’re thrilled to be able to give kids the joy of reliving Emmet’s adventures in becoming virtual Master Builders with The LEGO® Movie Videogame,” said Tom Stone, Managing Director, TT Games Publishing. “Players will be taking on the ultimate mission to save the LEGO world and use their virtual building prowess to build unimaginable sets and creations.”
In The LEGO® Movie Videogame players will be able to collect and use LEGO instruction pages to build construction sets or harness the awesome power of the Master Builders to virtually build extraordinary LEGO creations along the way. With more than 90 characters inspired by the film and 15 exciting levels, kids can build and adventure like never before.
COPENHAGEN, DENMARK – June 11, 2013 – Today at the Electronic Entertainment Expo (E3), Ubisoft shared that its biggest digital franchise, TrialsTM, is back with two new games, Trials Fusion and Trials Frontier, bringing the Trials universe to next-generation consoles, PC, smartphones and tablets. Trials Fusion and Trials Frontier will be available in 2014.
Trials Fusion will be the first Trials game designed for multiple platforms from day one, including Xbox One®, the all-in-one games and entertainment system from Microsoft, Sony PlayStation® 4 computer entertainment system, PC and the Xbox® 360 video game and entertainment system from Microsoft. Trials Fusion retains many of the elements that made the original Trials game so popular, while enhancing the experience by adding new gameplay elements such as a first-in-class physics-based trick system and new social features.
Trials also will make its first appearance on mobile devices with Trials Frontier, allowing for the Trials competition to follow players wherever they go, since both games will be connected. Developing the newest iteration in the Trials franchise was a natural move for RedLynx, a Ubisoft studio, who also is behind the success of the other popular mobile titles Draw RaceTM 2 and MotoHeroz®.
Trials is RedLynx’s signature franchise and has sold more than 4 million copies worldwide, including the critically acclaimed TrialsTM HD and Trials EvolutionTM. Trials Evolution broke the record for highest grossing day one sales in Xbox Live Arcade history.
COPENHAGEN, DENMARK – June 11, 2013 – Today at the Electronic Entertainment Expo (E3), Ubisoft announced the new Rocksmith 2014 Edition, the next installment of the hit Rocksmith brand that has taught 1.4 million people worldwide how to play guitar. Rocksmith 2014 Edition will be available in October, and allows players to plug any real guitar or bass directly into their Xbox 360 video game and entertainment system from Microsoft, the Sony PlayStation® 3 computer entertainment system, PC or Mac® to begin their musical journey.
The first Rocksmith is already the fastest way to learn guitar according to a national U.S. study by Research Strategy Group Inc. Another study conducted by Toluna Group reported that 95% of Rocksmith players say it improved their guitar skills. In Rocksmith 2014 Edition players will experience an even more efficient and enjoyable method of learning guitar.
With a completely redesigned interface and all-new features, Rocksmith 2014 Edition is tailored to better teach the key elements of guitar playing, and to make learning faster and more fun than any other method. A new fully customizable “Riff Repeater” lets players select any section of a song they want to play, and adjust the difficulty and speed on-the-fly. A new “Master Mode” makes playing by memory more approachable and new “Guitarcade” mini-games have been created to hone specific guitar skills. With these flexible and deep practice tools, it’s never been easier for players to play their favorite songs on guitar or bass.
Rocksmith 2014 Edition also features a new track list with more than 50 hit tracks, including “Stone” by Alice In Chains, “Walk This Way” by Aerosmith, “Knockin’ On Heaven’s Door” by Bob Dylan, “The Chimera” by The Smashing Pumpkins, “Don’t Look Back In Anger” by Oasis, “ultra soul” by B’z, a famous pop-rock Japanese band. Many more hits will be announced in the coming months.
On stage at E3, Ubisoft demonstrated Session Mode, a groundbreaking technology that enables players of any skill level to play guitar with a virtual band that jams along with them. Players can select the style of music and the particular instruments they’d like to accompany them and the rest happens dynamically, adapting live while they play.
Jerry Cantrell of multi-platinum rock band, Alice In Chains said, “Rocksmith’s new Session Mode feature is one of the most innovative music technologies in recent history and gives you the experience of playing with a real band that actually adapts to you. The new Rocksmith 2014 Edition teaches real techniques for players of all skill levels.”
“In only one opus, Rocksmith has established itself as one of Ubisoft’s best-loved brands, with high player satisfaction scores confirming it is highly effective and enjoyable,” said Geoffroy Sardin, EMEA Chief Marketing & Sales Officer at Ubisoft. “We are bringing Rocksmith back, it’s better than ever, and it’s a brand we want to continue to build.”
Everyone who pre-orders any version of Rocksmith 2014 Edition from selected U.S. and EMEA retailers will get “Cherub Rock” by The Smashing Pumpkins as a free bonus song which will be downloadable when the game is available.
For additional information about Rocksmith 2014, please visit Rocksmith.
COPENHAGEN, DENMARK – June 11, 2013 – Today at the Electronic Entertainment Expo (E3), Ubisoft announced the development of Tom Clancy’s The Division, a groundbreaking online, open-world Action RPG for Xbox One®, the all-in-one games and entertainment system from Microsoft and PlayStation® 4 computer entertainment system. The Division will arrive in 2014.
Tom Clancy’s The Division is developed by Massive™ Entertainment, the Sweden-based Ubisoft studio renowned for the World in Conflict® series.
The Division takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.
In a Tom Clancy’s universe dedicated to realism, players can explore the once-familiar streets and landmarks of the Big Apple, now decimated by looting and overrun by clans that will do anything to survive. From Central Park to the subway to the Statue of Liberty, nowhere is safe. Discover a persistent, online, open-world New York where exploration, combat, and RPG player-progression are essential.
“Our goal with Tom Clancy’s The Division is nothing short of completely changing the way people play online RPGs,” said Fredrik Rundqvist, executive producer, Ubisoft. “With the power of next-gen consoles behind it, The Division puts players in the middle of breathtaking, persistent multiplayer thriller in which they will explore, fight and work together as modern society collapses around them, all with the authenticity for which Tom Clancy’s games are renowned.”
The game is the latest title set in the Tom Clancy’s™ universe, which has sold more than 76 million games worldwide across its different franchises. Other forthcoming Tom Clancy’s-branded experiences from Ubisoft include Tom Clancy’s Splinter Cell® Blacklist™ developed by Ubisoft Toronto, which delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. For more information, visit The Division Game
COPENHAGEN, DENMARK – June 11, 2013 – Today at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Just Dance 2014, the latest installment in the world’s No. 1* dance game franchise and sequel to last year’s Just Dance 4. Just Dance 2014 will be released worldwide for all current- and next-generation platforms, including the Wii U™ system from Nintendo, Xbox One®, the all-in-one games and entertainment system from Microsoft, and Sony PlayStation® 4 computer entertainment system. The game will be available on all current platforms on October 1 in EMEA, October 4 in the United Kingdom, October 8 in the US, and available on upcoming next-gen platforms at each console’s launch.
With more than 40 million games sold in the franchise to date, Just Dance is a pop-culture phenomenon that is played by fans all over the world. Last year, Just Dance 4 was the fifth largest selling video game on all platforms worldwide as well as the No. 1 selling video game on Wii™ worldwide during the holiday period.
“Just Dance is back in a big way, especially with the expanded capabilities that next-gen hardware provides to our development team.” said Geoffroy Sardin, EMEA Chief Marketing & Sales Officer at Ubisoft. “We’re building on what has successfully made Just Dance a staple in homes around the world—the best music, dance moves and party experience—but with Just Dance 2014 we’re creating a game that is far more feature-rich and technically advanced than ever before.”
Just Dance 2014 features more than 40 new tracks, ranging from chart-topping Billboard hits to classic dance party tracks. Whether it’s pop, Hip-Hop, rock, R&B or funk, there is something for everyone. A selection of Just Dance 2014 tracks include:
• Feel This Moment—Pitbull ft. Christina Aguilera
• Pound The Alarm—Nicki Minaj
• Starships – Nicki Minaj
• Kiss You—One Direction
• She Wolf (Falling to Pieces)—David Guetta ft. Sia
• Turn Up The Love—Far East Movement ft. Cover Drive
• Troublemaker—Olly Murs ft. Flo Rida
• Candy—Robbie Williams
• I Will Survive—Gloria Gaynor
Available on all motion control platforms, World Dance Floor and On Stage Mode represent some of the most notable upgrades in the game. World Dance Floor is Just Dance’s first-ever online multiplayer mode. Players join a virtual crew – made up of real-life friends or other Just Dance fans – and compete based on different themes. Players can also track their standing on global leader boards, check out stats about other players around the world, and see community updates. On Stage Mode lets a player own the spotlight by dancing the “starring” role in a song, leading two back-up dancers and even singing along if they want.
The Puppet Master Mode on the Wii UTM system from Nintendo has been upgraded to the Party Master Mode to give the player controlling the Nintendo Wii UTM GamePad even more options to MC the party. The player can choose the next dance move, pick new songs, and even dish out silly challenges to up to four other players.
For the latest information on Just Dance 2014, please visit: Just Dance Game. Follow us on Twitter and use hashtag #JustDance2014.
STOCKHOLM, SWEDEN May 28th 2013 – CI Games, a fast growing developer and international publisher of interactive entertainment, will reveal more information about its upcoming LORDS of the FALLEN fantasy action/role-playing game (RPG) during a panel discussion and Q&A session at the upcoming Role Play Convention in Cologne, Germany on June 1-2.
Tomasz Gop, the Executive Producer of LORDS of the FALLEN is looking forward to having more details about the game shared at the conference as members of the development team shed some light on some of the game’s features. One of the key features that they are excited to discuss is the gameplay balancing and difficulty levels in the game. “A challenge in games can be measured with the difference between randomness and skill. Our goal is to make a game that rewards players for doing what it takes to cross that gap. A game where learning skills and ultimately mastering them is the basis of fun and entertainment,” said Tomasz Gop, Executive Producer at CI Games.
LORDS of the FALLEN is a complex action-RPG featuring an advanced combat system together with an uncommon and interesting approach towards gameplay difficulty. Taking on a mission to defeat the Lords who command a Fallen Gods’ army, players will experience one of the most epic and unique fantasy universes in the action-RPG genre. Only proficient use of a huge arsenal of powerful weaponry and methodical planning of one’s actions will let players emerge victorious in the cruel world of LORDS of the FALLEN, where no mistakes are forgiven.
The Role Play Convention is the last occasion to learn more about LORDS of the FALLEN before a playable version of game will be official unveilled and presented live at the Electronic Entertainment (E3) Expo in Los Angeles, California at the Los Angeles Convention Center from June 11-13, 2013.
LORDS of the FALLEN will launch in 2014 on PC and next gen consoles.
PARIS and MONTRÉAL ? (May 24, 2013) – Focus Home Interactive and Compulsion Games™ are pleased to announce today the formation of a new publishing partnership for the release of CONTRAST™, a breakthrough 2D/3D puzzle platformer, in which the player can shift between the striking 3D fantasy world into the mysterious 2D shadowscape. Originally set to launch on PC, CONTRAST will now also be available on PSN (or PlayStation®Store) and XBLA (or Xbox LIVE® Arcade) end of 2013.
Compulsion Games is an independent game development studio located in the heart of Montréal, Canada and driven by their passion for artistry, gameplay fundamentals and a rare sense of levity.
“CONTRAST is a very special project with its atmosphere, artistic direction and innovative gameplay and we knew that from the moment we saw the game,” said Cédric Lagarrigue, CEO ofFocus Home Interactive. “We are delighted to be partnering with Compulsion Games and believe this project to be one of the biggest indie surprises of the year.”
“We are thrilled to be partnering with FOCUS to bring CONTRAST to the public. With all the effort and dedication the team has poured into this project, we feel we have found the partner that understands and fully embraces the creative artistry we have instilled in our game,” stated Guillaume Provost, creative director and founder at Compulsion Games. “FOCUS’s strong international presence, their experienced team and their unique understanding of CONTRAST make them the ideal partner to communicate the game’s vision to a worldwide audience.”
In CONTRAST, experience and explore a surreal 1920’s dreamscape, set in a vaudevillian-inspired, film-noir styled backdrop. In a world full of performance, magic, intrigue and deception, the player takes on the role of Dawn, the imaginary friend of a little girl, Didi. Every kid’s imaginary friend is special, and Dawn is no exception. She has the power to shift from the reality of the vibrant game stage into the shadowy parallel world. Gamers will be challenged to unravel the drama by leveraging light sources and manipulating real-world objects to affect the shadows placement, depth, height and overall weighting to solve mind-bending puzzles.
Delve into CONTRAST, a world filled with incredible atmosphere, amplified by a rich cabaret soundtrack and professional voice actor cast. Use Dawn’s special abilities to uncover the mysteries of this world, and help Didi unravel the web of secrets, experienced through the eyes of a child.
CONTRAST will be presented to the press at the Electronic Entertainment Expo (E3) in Los Angeles at the Focus Home Interactive booth (West Hall #5622).
CI GAMES UNVEILS LORDS OF THE FALLEN FOR NEXT-GEN CONSOLES AND PC
Development of Hardcore Action Role-Playing Game
Led by Former Senior Producer of The Witcher2: Assassin of Kings
STOCKHOLM, SWEDEN – May 15, 2013 — CI Games, a fast-growing international publisher and developer of interactive entertainment today officially announced Lords of the Fallen, a challenging fantasy action/role-playing game (RPG). Development of the game is being led by Tomasz Gop, former senior producer of the award-winning The Witcher 2: Assassin of Kings. Lords of the Fallen is a demanding and strategic third-person action-RPG experience being created for next generation consoles and PC, coming in 2014.
“Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them,” said Tomasz Gop, executive producer, CI Games. “From the very beginning, Lords of the Fallen will intrigue and satisfy players’ hunger to explore each corner of a brand new world, freely customize and build their own character and take down some of the most epic enemies ever seen.”
Lords of the Fallen is a hardcore action-RPG featuring an advanced combat systems and robust class skill trees. Set in a richly created fantasy world where the Gods have failed mankind, players will take on the role of a human named Harkyn who sets out on a quest to stand against an apparently unstoppable supernatural force. Players travel across a world that is deeply dived by those that follow and others that resist, the Fallen God. Along their journey they will be faced with a series of decisions that will alter both the world and their character thus dramatically impacting the storyline.
Playable version of Lords of the Fallen will be presented live at the Electronic Entertainment (E3) Expo in Los Angeles, California at the Los Angeles Convention Center from June 11-13, 2013.
COPENHAGEN, DENMARK — April 9, 2013 — In anticipation of the July 31 release of Columbia Pictures’ and Sony Pictures Animation’s 3D hybrid live-action/animated family comedy The Smurfs™ 2, today Ubisoft® announced that the company will develop and publish a video game based on the film. Developed by Ubisoft and WayForward, the game will be released as an action-adventure platformer game for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™ and Wii U™, as well as an interactive storytelling book and collection of mini-games on Nintendo DS™. It will release on all consoles summer 2013 in Nordics.
The game is based on The Smurfs 2 film and follows up on a highly successful collaboration between Ubisoft and Sony Pictures Consumer Products on The Smurfs™ Dance Party,. That same year, the motion picture The Smurfs took in more than $560 million at the worldwide box office.
The Smurfs 2 video game is an action-packed adventure platformer that provides Smurfs fans of all ages with the opportunity to dive into the magical Smurfs Village and relive iconic moments and key environments from the feature film. Players assume the role of a Smurf and immerse themselves in an interactive adventure through the movie’s enchanting environments including New York City and Paris, and expand their movie experience into worlds exclusive to the video game such as The Arctic Tundra and the The Lava Jungle.
Fans can follow the Smurfs adventure solo or by playing cooperatively with friends. As players progress in the game, they will be able to choose between nine Smurfs featured in the movie and can join each other in a fun multiplayer experience of up to four users playing simultaneously. Exclusive on Wii U, a fifth player will be able to join in on the action by controlling Clockwork Smurf on the Wii U GamePad.
Each Smurf has their own unique special ability to use when navigating through the more than 30 levels in six different worlds. Whether playing as Papa Smurf throwing magic potions to stun the enemies, stomping onto enemies as Grouchy Smurf, or striking a pose as Vanity Smurf to provide a platform for other players to reach hard-to-get items, each move will be used to aid in the battle against enemies such as Azrael, Gargamel the Evil Wizard and Gargamel’s Naughties.
“Aligning ourselves with an industry leader like Ubisoft is a perfect complement to our marketing efforts for the film,” said Mark Caplan, vice president, Sony Pictures Consumer Products. “The game will help bring audiences closer to the magical world of the Smurfs, allowing players to interact and control their own adventures.”
“By collaborating with Sony Pictures on the iconic Smurfs license again we are able to extend the experience from film to immersive gameplay,” said Christian Salomon, vice president of worldwide licensing, Ubisoft. “The family-friendly ‘The Smurfs 2’ video game will allow players of all ages to continue the fun and revel in new adventures.”
In The Smurfs 2, Gargamel the Evil Wizard creates a couple of mischievous Smurf-like creatures called the Naughties that he hopes will let him harness the all-powerful, magical Smurf essence. But when he discovers that only a real Smurf can give him what he wants, and only a secret spell that Smurfette knows can turn the Naughties into real Smurfs, Gargamel kidnaps Smurfette and brings her to Paris, where he has been winning the adoration of millions as the world’s greatest sorcerer. It’s up to Papa, Clumsy, Grouchy and Vanity to return to our world, reunite with their human friends Patrick and Grace Winslow and rescue her! Will Smurfette, who has always felt different from the other Smurfs, find a new connection with Naughties Vexy and Hackus, or will the Smurfs convince her that their love for her is True Blue? The film is directed by Raja Gosnell and produced by Jordan Kerner. The screenplay is by J. David Stem & David N. Weiss and Jay Scherick & David Ronn and Karey Kirkpatrick with a story by J. David Stem & David N. Weiss & Jay Scherick & David Ronn, based on the characters and works of Peyo.
For more information on The Smurfs 2 video game, please visit: TheSmurfsGame Website