NBA 2k14 is more or less the same as 2K13, but with a few detail changes. The dynamics of the game have been changed with new ways to play as 2K sports once again decided to change the control setup. With the all new and changed shooting stick you can now shoot just by pulling the right stick in whatever direction you want, and since you once again don’t need to hold any other button to take a shot you might take a shot that you didn’t want to in the first place. Why sold they change something that already worked just fine? They had the perfect shooting control and everything with the last year edition. This also means that you have to learn to play the game all over again from scratch with the basics.
Since Lebron James obviously is the player of the decade, it looks like 2K sports wanted to give a tribute to James and the Heat with the game mode “Lebron: Path to greatnes”. This is where you play as Miami Heat and you get different tasks for each game, usually involving James. You also get e whole new performance rating in this mode, here you get up to 3 stars per game depending on your total performance. Another thing with this game mode is that you can’t change any settings for it and you can’t save in the middle of a match. Every saving point is after the matches are played, anything in between must be finished to count towards the finish.
For the online part the “Crew” mode is back and in this mode you can now not just create your own team or join one with friends, but also use your player from the career. This is the first time you can do more than just take your player to the “Blacktop” event with my player. Which is great and all that, but I would actually want a separate My Player Online which you can upgrade either in crew matches or drop-in games.
It’s nice that 2K Sports now introduce us to the best teams from Europe, but I can’t seem to find the mode where I can play the teams. For some reason I can only find the roster on the teams, but that’s it. It’s possible just me, but I’ve been trying every mode I can, and still no euroleague gameplay.
Although there isn’t a lot of new stuff in NBA2K14 it’s still a good game, just like the earlier releases. I almost forgot to mention the new amount of micro transactions available, you can now buy up to 50K in just one purchase. Another thing is the “Boost” packages you can be bought for my player and my team, this is to give the player a boost to improve the performance and the team.
In the My Team you can buy different boost packages which contains items of bronze, Silver or Gold, depending on the package you buy. The only problem with this is that this game mode will be more or less like “If you pay, you will most likely also win.” The reason I say that is that you can buy these packages with VC (Virtual Currency), and as I mentioned earlier you can buy it with real money.
For the My Player you can buy boost packages for your player to boost your attributes for 1 to 3 games, depending on how much you want to spend on that instead of developing the player. In the long run it can be a thing you might consider when you don’t have more to upgrade and just want to get the maximum stats. It’s going to be interesting to see how 2K Sports will continue this franchise now that EA Sports are coming back to the NBA franchise as well, this is a “war” I actually can’t wait until it begins.
Conclusion: It’s a great game, with only a few new features. It’s nothing wrong in that, as I can guess it can be hard to expand what they already have. Especially since they already have covered more or less every aspect of a sport franchise that is.
I’m not a huge fan of the GTA series, it’s always been to dark and serious for my taste. Then Rockstar came with this addition to the series and it blew me away.
This time the story take you to Los Santos, the city with cheap crappy tv and corruption all over the city officials. On top of that, our three “musketeers” Michael, Franklin and Trevor unleash their creative side.
Michael and Trevor have a past as best friends and bank robbing and a criminal life where it was just a question of when they get killed in action. So Michael turned himself in to the cops and turned the whole gang in to protect his family. Trevor ended off the grid in Sandy Shores where he started Trevor Philips Industries, which take on any criminal activity to gain money and keep on what he’s good at. Franklin on the other hand is just a small time thug that want more than just doing repo jobs in his life, but with his friend Lamar and the other old friends around he’ll never get anywhere until he meets Michael.
Together they all blow the minds of the citizen of Los Santos with high speed pursuits with gun fights, stealing, robbing banks, kill for fun and of course fighting each other from time to time. In the end it’s nothing these guys can’t do, they always find a way to get things done and you can always use different way to approach the target. It gives a huge variety of options and how you want to play the game is all up to you. Maybe stealing cars or air vehicles, or maybe just have a good time at the strip club like Conan O’Brian. Getting tossed out of the strip club and come back with a military helicopter to blow it up. Although you can’t actually blow up the club, you can at least have fun firing rockets at it.
A new feature in the GTA series is that you now have the option of free movement all over the map, there is no “locked” areas that you unlock during the game. This is a great feature as it give you the option of exploring the whole island with no restrictions, and you can even sneak into the military base to steal vehicles and just have some fun with it.
There’s one thing I’ve noticed, how few cops there is in this game. It’s not like you can meet one at every street corner, which means that you now can easily get away from a crime. You can even blow up cars and so on, and the cops won’t be there in just one second. They actually have a response time. Although you get at least one star on you, you can hide around the corner or you can drive away from the crime scene without ever being noticed by the cops.
The driving physics is actually really good, it’s a really great upgrade from GTA 4. It’s not a simulator, but they made it as life like as possible. Every car have its own performance and handling, and you can really feel it on the road when it’s raining. It actually get slippery and if you don’t care about the car you drive, then you can go all smashing out. It’s a whole new experience with the flying, it’s like that also have been upgraded for the better. Now you actually have the wind to think about as well as the turbulence. This is not the only thing that impact how you control the vehicles. Each character have his own pre-set of skills, these skills can be upgraded in different ways and the higher skill you got the better you fly and drive.
Things to do
There are a lot you can do besides just the missions and side missions. You have for instance the “strangers and freaks” missions where you will meet some really colorful people, well in addition to the ones you can control. You have random events where you can help people retrieving their stolen items, pick up hitch hikers, and hijack security vans with money and more. You can also play sports to get your character in better shape to get better skills, and for that you have golf, tennis, triathlons and more. There are also much more than what I mentioned here you can do, but if I was to mentioned it all it would be a long list.
The Stock Market
You now have a whole new way to earn money. With the stock market you can now buy and sell stocks as you want, as long as you got money. The stock market are divided in two markets, LCN and Bawsaq. LCN are controlled by the story progression and the Bawsaq are controlled by what other gamers are doing through the “Social Club”. It’s kind of funny to follow the stock market and invest in it, and if you do it right you end up with so much money you don’t even know what to do with it.
Bugs and glitches
There are rumored to be a few minor glitches/bugs in this game, and some of them can be found on youtube. Personally I haven’t come across any of those to be rumored, so it looks like the QA team have done a great job. You can’t expect a huge game like this to be 100% free of bugs and glitches, but you can really see that Rockstar have done their job.
Conclusion: It’s the biggest game ever in the GTA series, and not to mention the best one so far. You have endless opportunities to do whatever you would like to do, and you won’t be “punished” for it. It’s a great and dynamic world where there are constant changes, and you’re not the only target for the cops. You can even be eaten by a white shark, which by the way is a funny achievement.
It’s time for Nevec to continue their excavation for Thermal Energy (T-Energey) at E.D.N III, and you get to play the “combat engineer” Jim Peyton. Jim came to E.D.N III to earn the living for his family back on earth, but it means that he have to sacrifice more than he was ever ready for.
The explorations, findings and the lies do have its potential.
It’s been almost 40 years since the first colony was abandoned on E.D.N III by Nevec, and there are ruins and abandoned stations to explore. As a “combat engineer” your job is to do repairs and maintenance within the structure area of Coronis and of course clear out the Akrid that give you trouble, and you can count on getting in a lot of trouble and tight situations on E.D.N III.
Since it looks like the T-Energy suits seem to have been improved to the point of permanent heat, T-Energy now have become the “local” currency. This actually a great thing because that means that you don’t have to think about getting enough T-Energy to sustain your life, even outside of your utility rig or the bases around on E.D.N III.
The utility rig or construction rig as someone also would call it, surprisingly work as a fighter rig. With the grabber and the drill, you can actually take out a lot of akrid. You can even stomp the smaller ones and use the arms to take a “swing” at the bigger ones. You will also get upgrades to the rig for special parts you can find around in the white and snowy planet, or you can by parts from one of the quarter master stores. The utility rig also work as an ammunition/weapon supplier out in the field, which can really come in handy at times.
Lost Planet 3 is not like its predecessors where you just have one straight storyline to follow, LP3 is more like a space odyssey in 3rd person where you can choose what to do and in which order just like in an rpg game. So yes you can more or less say that LP3 is a space rpg, but it take some time for the story and game in general to get exciting. This is because you more or less just do repairs and maintenance and some small fights, but when in first get intense, it really get intense.
There is one really cool feature with this game and it’s the first time I’ve seen it in a game, even though there are a lot of other games where this feature actually could have been really nice. I’m talking about the rig music “center”, instead of just having a default playlist you can also use the Xbox system music player and stream music from the computer directly into the game.
Visuals and animations
Capcom have not made the best out of the Unreal Engine as other developers do, which is a little frustrating when you know it could have been better. It’s not bad graphics or something like that, but I’ve seen it better with that specific engine. I also have to mention some of the animations, especially in the cut scenes. It’s so… mechanical and robotic, and that actually also goes for some of the gameplay as well.
The multiplayer part of Lost Planet 3 is something you can compare to Quake, Unreal and those kind of multiplayer games. The game modes you can play is divided with 5vs5 and 3vs3 modes, and with its small and intense maps the game are in constant change and intense action. After each match you’ll receive the total of credits you’ve earned, and this credits can be used to buy better and different equipment.
Conclusion: The game uses its time to get exciting and intense, not like the predecessors where you had instant action from start to beginning. Besides this it’s an ok game, but not as good as I hoped it to be.
Sam Fisher now have his own strike team, and it’s the only team that goes where no one else can. They’re called 4th Echelon. This time Sam and his team have to stop a terrorist group that call themselves for “The Engineers”, which threaten to attack American soil if the US government don’t agree to their terms.
Demonstrating already with a naval base attack, they’ve shown that they are capable of execute their plans with no hesitation. It’s under this attack you start right in the middle of the whole thing, and where you get to learn the basics.
Base and upgrades
As the strike team need a base they’ve been served a plane, which work as a mobile base. This base can be upgraded with several different ways that will suit your needs on the ground. Take for instance one of the upgrades give you access to black market weapons, and another one will spot your enemies on the radar and even show which way they’re facing.
The plane is not the only thing you can upgrade. In Blacklist you can upgrade Sam’s whole arsenal of weapons, gadgets, suit and goggles, and it’s not just the option of buying it but you can also upgrade some of the items and adapt them to your play style as you like.
In addition to the upgrades you can now also take on side missions from your crew, and you can either choose to play almost all of the alone or you can do them with a friend in co-op. The rewards you get for completing the mission line is the ultimate suit upgrades and so on, which can come in handy for the main single player campaign. Besides from the rewards you get upon completion, it’s actually really fun to play games like this with a friend. I believe maybe the campaign could have been even more fun if you could go all co-op on it.
The way you play now get awarded with points in different styles. You got the “Ghost” style where you’re supposed to go non-lethal on your enemies and actually disrupt as few as you possibly can to get the master score. Another play style is the “Panther” style where you’re supposed to take down the enemies with lethal force, but silently and unseen. At last we have the “Assault” style where you can go as loud you want and don’t need to think about getting spotted, but if you’re going for the master Score I would recommend taking out every enemy you can find.
Spies VS Mercs
The svsm is the multiplayer, and in addition to the all classic svsm there have been added four new game modes. Svsm Blacklist, Extraction, Uplink and Team Death Match, in these modes you can use your very own custom built spy and merc, but the mercs don’t have the classic flashlight but instead upgraded visor with moving traction and so on instead. They’re all good game modes, but in my case I prefer the classic 2 VS 2 svsm.
The gameplay have really been enhanced for the better, now you can move even smother around in the field. Jumping over and onto walls, moving from cover to cover, getting around objects and wall climbing have been enhanced so good that it feels like you’re running on silk. It makes it easier to get around and not to mention taking out the enemies, and hide from them as well.
Some of the new gadgets are also a big factor of the enhanced gameplay, take for instance the “tri-rotor”. It’s a little uav you can take with you on the missions and you can use it to spot, stun or kill the enemies. It’s a great little gadget that comes in handy especially when the guys with the goggle interference gadgets/ drone operators are nearby.
Conclusion: It’s the best Splinter Cell game this far, where both story and gameplay just go hand in hand. The difficulty of the game could have been harder on “Perfectionist”, something it might had been if I didn’t go ghost all the way. I really love that there’s no grey area, if it should be dark it should be almost pitch black. I would say that Ubisoft did it again.
I have to be honest, I had no clue of what Dontnod Entertainment would bring with Remember Me. Even with the released trailers I wasn’t sure what to expect, but Dontnod surprised me and delivered a really great game.
In this story do you play as Nilin, an elite memory hunter and she was the best at it too. That is until she get caught off guard and got her whole memory wiped out, and it’s from here you start to play. With the help of a friend, you escape the prison and now you’re on a hunt for your memories and to once again find yourself. This hunt make Nilin the most wanted person in Neo-Paris.
During the hunt for her identity, Nilin struggle with her emotions and the confusion of all the new memories and start to question herself. Who is she, is she fighting for the right cause and so on, and her personality become clearer as you progress.
It starts out with a really grim story, but thing as tings turn out it’s just a huge tragedy what happened. The wrong use of a great technology, where the only intension was to be able to store memories and digitalize them so that people can “revisit” them as they please.
So getting Nilin to remember and finding her identity isn’t easy, but a long way to go. The fighting are learned by killing the enemies and unlock Pressens. Pressens is a forgotten fighting move that you can put together with other Pressens to create combos. These Pressens can have their unique ability, some will give you health, and some will regenerate the SPressens faster, and some will also give a boost on the last combo in the chain.
It can sound like I’m talking about a game more or less like Tekken or SF, but I’m not. The fighting is just a small part of the whole game and story, and with the combination of riddles and puzzles it sure makes an interesting and entertaining game.
To gain more health, focus and so on do you have to find the respective boosts that’s hidden around in Neo-Paris. Usually there’s a picture with a hint/clue of where you can find these patches, but not always so you have to be aware of your surroundings if you want to find every boost patch.
The one thing that really make this game interesting is the mind hacking, this is where Nilin hacks into a person’s memory and either steal information or even go as far as to alter a memory for her own benefit. It’s kind of interesting to see how the little details can alter a whole memory, but to get it right you have to alter the right things. Sometimes it’s even a “dual” where you have to choose between one of them, and even both of them can be wrong and alter the memory the wrong way.
The only thing RM are missing is an open world where you can get to the goal in more than just one way, it’s not a deal breaker but I think it would have opened up a whole new possibilities and ways to play.
There are some really great boss battles in RM where you have to take advantage of the boss’s weakness to be able to kill them, luckily it’s not rockets science how to overcome the boss’s.
All this combined with the date of 2084 makes it feel like you’re in the matrix and can control the environment to your liking, although what you really can is a whole other story. It’s just the intense feeling of the future and everything it holds in this game that take you into a fantasy of you owning the world.
The graphics with the Unreal engine have been maxed out for what the Xbox can handle this days, and the color play is just magnificent. The detailed faces and areas have been created with care and it shows, but I guess this game would have been just as good even with old graphics. That’s how much I enjoyed this game, and I can’t say this enough. Graphics don’t create a great game, that’s the story and gameplay’s job.
Conclusion: This is a great game with a great story and gameplay combined into a futuristic future where memories is the most precious you own.
Resident Evil have had some issues with their success of creating a really great zombie horror game after Resident Evil 2, but now it seems like they’re at least back on the right track. Unfortunately they’re not there yet but my guess is that they will be once again, at least that’s what I think if they continue this development and can recreate the fearsome feeling of “what’s around the next corner?”.
Chris and Jill are back in action and both with the new partners Parker and Jessica. This time they’re after a terrorist organization named Veltro. Veltro was the supposing group that sent a bio attack on the floating city Terragrigia one year ago, and you’re supposed to uncover what really happened that horrible day.
In the efforts to find out what happened Chris and Jessica lose their signals. Jill and Parker are sent out to their last known position to find them, but what they find there are more than they’ve bargain for. The whole cruise ship is infested with both old and new types of zombies, and some of these new zombies is a real pain if they get a grab on you.
There’s a new T-virus on the loose again, and this time it’s even worse than the ones before. This new virus creates some really mean zombies that can instantly kill you if they get their hands on you, but then again they don’t take a lot of damage before they die.
The gameplay with tight corridors and claustrophobic areas that’s zombie infested give you a real kick, and you can see and feel that they try to make the same creepy feeling you got from Resident Evil 2. That’s not all, as always the zombies can really take some damage before they fall to the ground, but this time they dies just a little faster than before. This does not mean that you don’t have to be careful with your ammo, because ammo are scarce onboard the ship so using physical attacks will be crucial and help you preserve the ammo.
Upgrading weapons have been made really easy this time. You only have to find weapon attachments and upgrades, then head for one of the many green boxes where you can attach and remove “upgrades” as you please. Weapons will also be found around just as always, but you will also get new weapons for completing “challenges/achievements” and completing the game. Changing weapons have also been easier with these green boxes, as you pick up new weapons they can be found in the boxes. This also apply for the weapons you switch out with a new weapon you found. This means that if you have 3 weapons on you, you have to leave one of the weapons on the ground for the new one. You can pick it up again if you want to keep it, and then the weapon on the ground can be found in the box again.
Another new feature that you will find in RER is the scanner. With this scanner can you scan the enemies, find hidden stash and scan handprints. Scanning the enemies or at least the remains until you get 100% will give you a first aid herb. This can be used as much as you want, but the more you scan the same type of enemies will give you less %. Another nice feature with this scanner is that a yellow light will appear in the lower right corner of the screen if there’s something to scan within the perimeter.
Resident Evil Revelations also have a new game mode, the Raid mode. This is where you can play online together with your friends or with random people through some parts from the game. The only difference between the campaign and the raid is that the raid don’t have a story, but you fight of zombies with a certain level depending on which map you choose.
You will also gain levels as you progress and complete maps, the only problem is that you have to play though the same maps several times to gain levels so you can continue the “raid”. As you earn new levels you also unlocks new weapons, which by the way can be level restricted. Killing the zombies can give you items such as weapon parts or ammo for your equipped weapons.
During the campaign and the raid you will earn BP’s, these can be used to buy new weapons, upgrades, and pouches to be able to carry more items. You can also buy “refill” on the ammo and grenades if you’re out of it, but this have to be done in the store in the raid menu.
You can also play the different characters from the game with its different skills. This way there will always be a character for every play style, which I guess is a smart move as people like to play with different styles.
Conclusion: Resident Evil Revelations is a game that almost take you back to the freaked out horror feeling that RE 2 gave you, and if you’re a fan then this is a must. There are some parts of the game where it’s more action survival than horror, but this don’t ruin the experience.
Metro Last Light is probably the most highly anticipated game for this spring, and for a reason too. As I haven’t tried the prequel I did not know what I was headed into, and I had no expectations what so ever. Maybe that’s a good thing, I don’t’ know. But what I do know, is that I really enjoyed this game.
The story take you to 2034, in the metro of Moscow after a nuclear attack on “the dark ones”. You don’t get any info about where the dark ones came from, nor why they’re here. The only thing you get to know is that the humans sees them as a threat and therefor nuked their nests out of this world. Since you only get parts of “what happened”, it’s a little hard to get into the whole story.
You play the character Artyom, which was a huge part of the nuking of the dark ones and now seems like he’s looking to redeem himself. The only problem is the ongoing fighting and conflicts down in the metro, and the monsters and radiation up on the surface.
There are news about one last dark one which has been seen around the nuked area, the last survivor of the race. This is how Artyom can redeem himself, by finding this little one and save it. Artyom is also the only one who can communicate with these creatures, so it’s crucial that he get a hold of it. The only problem is that other clans/factions down in the metro also are looking for this creature, and they sees it as a weapon to be controlled and domesticated.
I really liked how 4A Games created an incredible post-apocalyptic environment, not just down in the metro but also on the surface. Down in the metro is it a fight about scavenging weapons, armor and supplies, but the factions also have some areas where everyone is neutral. On the surface do you have to survive with gasmasks and fights with huge and small monsters, which is a direct consequence of the nuclear attack.
Another thing I really like with this game is how you can approach the enemies and your goal in more than just one way. You can for instance kill everyone you some across, or you can use the shadows and play it stealthy. You can even play through the whole game without a human killed before the endgame. This and different ways to go give the player many different options, and not to mention it also give the player a whole new gameplay.
I also like that you don’t have additional skills or anything “special” to upgrade to get a better character. It’s all about your own skills and choices, with the constantly “do I have enough ammo and supplies to get through this that way?” thoughts. Which also in my opinion makes this game more interesting than other, and not to mention more exiting.
The graphics in Metro Last Light are just astonishing, and it looks like 4A games have really pushed their engine and the Xbox for what it’s worth. I’m not just talking about the environments and so on, but also the small details have been created with “care”. That’s what you should be able to expect with the technology and experience of this day, just take a look at the picture below or watch the gameplay video above.
It’s nice to see that the developers now getting ready for the next generation consoles and push their limits.
Should have, could have
As I mentioned earlier, you don’t get much of a background story or anything like that from the prequel. This is something they could easily make as an intro video. Not necessary remove what’s there now, but maybe put it In front of the one they have now. Just something to explain the existence of the dark ones, and why they’re here and of course a little more of the story from 2033.
Conclusion: It’s a great game with a grim and beautiful story at the same time, and it show how the humanity most likely would act under such circumstances. It sure made me sorry for not playing the prequel 2033, but what’s done is done. I would really recommend this to almost everyone, especially if you’re one of those who enjoyed Half Life.
Finally Dead Island Riptide had its release April 26th, and I can tell you now that it was worth the waiting. The Dead Island franchise takes the zombie adventures on to a whole new level, and has a great showcase of freaks.
So you thought the zombie nightmare was over did you? Well, you couldn’t have been more wrong. The outbreak on Banoi was just a small part of what to come, and another island awaits you full of new characters and surprises…
Welcome to Palanai…
Stranded on a new island you have yet again to fight your way out of the zombie mess, but this time you’re not alone. You suddenly have the “responsibility” of a whole group again since you’re the ones that are immune. This means that you have to find new areas for bases and gather items for the group, and get the moving out of the jungle. There is a twist to this though, you can gather items for the “team” so they can be upgraded for better defense and better store availability.
But why isn’t the outbreak only on Banoi? Well, you’ll get some answers but end up with even more questions during the story.
The gameplay is more or less much like the prequel, but with a few new things. Some of this new stuff is the new weaponry, you can now find firearms like assault rifles, shotguns and so on. This gives the player a whole new approach to get past the really tough zombies, but there’s a catch. Using the firearms will attract nearby zombies due to the loud sound, so you really have to be careful of where you use these weapons.
Weapons isn’t the only new stuff here, there are also new blueprints to match the weapons and of course new zombies. How cool is it that you can now create an electric firearm? It’s just awesome. Some of the new zombies can be a real pain to get through, but it’s all in the planning and approaches so it shouldn’t be too hard.
The fighting style has not changed at all, so you can still choose between analog and digital style whichever you prefer. This is a feature I really like, but that’s more or less that I prefer to use the analog style. It just gives you more control over how you hit and where, but it can take some time to get a hold of it.
If you’re one of those who played the prequel, you can use the game save from that point. This gives the players a really nice “boost”, as the character build and skill points you used are still there.
You can also try the new guy John, who is a hand to hand combat expert. Just like the other characters he has some really awesome skill moves, but some of them might be a little overpowered.
When you start a new character you get to choose if you want the game to add your skill points for you and in which tree, or you can choose custom and do it yourself. This selection only applies to the first 15 levels, also the first 14 skill points you get. What’s kind of funny is that you start at level 15 when you start a new character, so it’s only for this you have to choose.
The fact that you start at level 15 gives the player at least a chance to get it going right away, especially considering the start of the game. Of course it’s always nice to get a “bonus” when you start a new game.
The graphics you’ll see in Dead Island Riptide are just beautiful. With its real like visuals and splattering scenes, it’s just a pretty sight. The Island itself is a really nice view, it almost want me to travel to places like that and just dream the day away. Of course without all the zombies that is.
I really like the coop system Techland have introduced to the Dead Island series, where players just can jump into one another’s game if they’re close enough. The “Just dropping by” coop ways are something other developers also should think about, and maybe take some notice as well. It’s just a little sad that they took away the local coop option they had in the prequel.
There is one thing I miss in coop and at the work bench, and that’s sharing the blueprints and the possibility to create your own blueprints.
I did come across a couple of bugs during the gameplay. Not that it’s a big deal, but it can be really annoying. The first bug I come over was in the prologue. Suddenly half way the sound just vanished, I tried to restart my xbox and the same problem just popped up again when I reached the exact same area for the second and third time. So I ended up playing a part without sound just so I could get away from the bug. By the way, it’s the only sound bug I’ve came across, but it crashed the whole xbox sound system.
The second bug I ran into was at the work bench. For some reason when you create a weapon, you might lose the weapon you held last before you entered the bench.
Conclusion: This is one of the best, if not the best zombie game franchise I’ve played. Dead Island Riptide is a really great addition to the franchise, and it looks like Techland really knows what they’re doing at the moment. I would really recommend this game as for one of those you really should have in your shelf, but not as a dust collector.
Rating: 9/10 due to the bugs.
As the next game in the Dragons Dogma franchise I was looking forward for at least a partly new Gransys, butt this is not what you get with the “Dragons Dogma: Dark Arisen”.
The story in Dark Arisen is a dark journey within Bitterback Isle, or to more specific, within a dark mountain with narrow space and new and tougher monsters. The Quest starts in Cassardis at the pier at night, but to get it started you have to play through the whole prologue, that also includes the part where you’ll get your main pawn.
At the pier will you meet a strange lady named Orla, she will tell you that she needs help and if you could be so kind and help her out. This takes you to the dark and cold Island Bitterback, where many hours of new gameplay and frustration lay ahead.
You actually don’t get much to go on to know what you’re up against, except for the title of course.
The gameplay is the same as before but with new enemies, items and upgraded graphics for those who want that.
I mentioned that your journey will be inside the mountain of Bitterback, and that you will be facing narrow areas and passages. What I didn’t mention was that it’s all in the dark except for some areas, which means that you’ll have to keep your lantern on at all times if you haven’t set the brightness at max. It’s too bad that this is the only type of areas you’ll ever see, unless you get back to the top at the entrance.
The monsters you find down in the cave system are as I also mentioned, tougher. This doesn’t apply to all of them of course, but many of them. It’s not just the new enemies you have to fear, but also the “improved” old enemies as the enormous Cyclops. They’re not only tougher and can take more damage than before, but they also deal a lot more damage as well.
New Items and weapons/armor can also be found in the deep ruins of Bitterback, and some of them are so badly cursed that it needs to be removed before you can use them. This is something Orla can do for you in exchange for some rift crystals, and it’s not cheap so it’s great that you can use your save from “Dragons Dogma” the one that released in 2012. You can also upgrade your gear past “dragon forged” when you meet “Barroch”, a guy that you’ll keep on meeting on your journey down the deep.
It’s a little far in between the save spots in Dark Arisen, but if you remember to save often you won’t have to go too far back over and over again. Capcom have still not added more save slots to the game, which means that whatever you do, do you have to live with until you start your next play trough.
I also mentioned that the graphics have been upgraded, or at least for those who want it. Well, now you’ll get two disk for “DD: DA”, one for the game itself and one for HD upgrades and Japanese language installation. Both upgrades not something you have to install but it’s there if you want to. The HD upgrade is actually visible, it’s not the hugest adjustment but it’s enough to be noticed.
Except for what I just mentioned, nothing else is changed. Gransys are still Gransys, and “DA” could just have been a dlc instead of having the player buy the same game all over again with only a new area and some changes there…
Conclusion: I have to be honest and say that I really hoped for more than just this. I actually thought that maybe not all of Gransys where changed, but at least some parts of it or something like that. That since they came with an all new Dragons Dogma in the stores that you could expect more. Capcom should really have sold DA as a dlc instead of the whole game all over again, and I really hope this isn’t the future for the franchise.
Rating: 7/10 on DA.
Have you ever thought about what would happen if one of the heroes from the DC universe went bad, or maybe all of them? I have had this thought many times as I’m kind of a fan of both the Marvel and DC universe. I guess that the guys from Warner Bros have had the same thoughts, because they’ve now shown us that what can happen if they turn bad or at least can’t see the difference of good and bad.
The Story is somewhat interesting with this scenario. This scenario takes place in two relatively alike parallel universes, only with a couple of differences that have a major impact on both universes.
In a strange way, the joker turns superman bad and filled with hate, anger, and sorrow. This is all because of what superman did under the influence of the joker, killed Lois and blasted Metropolis of the map.
After he kill the joker, he start to take control of the reborn city and sees himself as a god who must rule with an iron fist to have peace and no crime. The only problem is that the line of good and bad have become blurry in all his grief, and now kills everyone who tries to stop him or turn the rest to his side with fear.
But there’s one that have survived and have become the leader of the insurgency, and with some help from Luthor they pull the heroes from an almost identical universe so they can help stopping superman once and for all.
The gameplay in this game are really good, but it’s almost just as every other brawler out on the market. The only difference is that you can use the environment to improve your fighting against the opponent, this feature combined with the super attack combo is the reason why this game has an edge on the rest of the franchise.
I mean, smashing the opponent into the background so he/she bounces back and take major damage is an awesome feature. Also one of the super attacks like Batman’s is really awesome to watch as the finish of that attack ends up with the opponent being run over by the bat mobile. This and that you can kick the enemy out of the stage and into a new one is also awesome, and it deals a great amount of damage as well as it is awesome to watch.
Also another sweet thing is that since it is two of almost everyone, you’ll get some funny and interesting battles during the story.
Injustice has 8 game modes, 5 for the single player and 3 for the multiplayer. The ones for the single player are of course the story, which is like a long and great DC movie. There’s also “Battles” where you can try different ladder fights, for instance you have the classic where you fight your way to the top of the ladder without any special requirements for the fights and so on. As I mentioned there are more battle modes within “Battles”, one is just hero fighting and other is villains only, and you also have modes where you’re damaged from the start or poisoned and just keep taking damage until the fight is over.
S.T.A.R Labs is where you can play “mini games” for each character, with their own little story and special things you have to do and get rewarded with up to 3 stars per game.
Single fight is just a 1 vs. 1 fight with nothing more special about it, and you also have the training where you can take the tutorial run and so on.
The multiplayer part is very good, and free of lag. Even from the very start have Warner Bros been able to give the players a great start to challenge each other online, not just 1vs.1 but also added survival mode and my favorite “King of the Hill”. This is really a star in my book if you want to put it that way.
Your profile will earn xp and get rewards upon completion of matches and so on. There’s not much you can do with the rewards and ranking except from showing of your customized character or hero card. Although some rewards from the archive can give you some extra xp bonus for a specific total of matches, but this kind of wraps it up.
Conclusion: Let’s face it, super heroes versus super villains is the ultimate brawler if it’s made the right way. I’m not only talking about the gameplay itself, but also the story needs to be good. And I have to say that this is actually the first brawler game I’ve played that have a really good story, and where you have to use more than just an hour to complete the story. I would go as far as saying that buying this game just for the story alone is worth it if you like these hero universes.
Finally the waiting is at its end and Bioshock Infinite are here, and this time you’re taken to the flying city of Columbia. This flying city gives the game a whole new edge and of course whole new environments.
The story take you (Booker DeWitt) on a journey through the flying city of Columbia to rescue a girl to clear of his gambling debts.
This is no ordinary city, it’s a city of a huge cult. They leader are none other than the prophet Comstock which seems to be a leader of greed, hiding his agenda behind god.
That said, it looks like it works as he keep his “subordinates” happy and free of any problems at all, or maybe they just live in denial. Who knows for sure, but it give the game a little strange feeling all over it.
Much have been changed since the prequels, you don’t have hacking anymore, but instead a vigor where you can possess both human and machine for a short period of time.
The real huge change is the environment, the fact that you’re now running around in open sky streets instead of locked down underwater city tunnels give you more of a free feeling. It also take away the creepy part with narrow claustrophobic areas where you suddenly can get jumped and so on, but then again it’s so much funnier to use the skylines to kill you enemy which is just another way to do it.
The girl Elizabeth you’re supposed to save have a sweet Snow White fairytale’ish personality, but even she will evolve during the story line. That’s not all, she will be aiding you through battle and locked doors. She will even find you some cash now and then, and the animation they used for the coin toss are really nice.
Another thing I really like about Bioshock Infinite, is the length of the story. It’s not a game you just run through in a couple of hours, like you can with other games, and the story are really dark. The great thing about the story is that you won’t see the darkness and how messed up it all are until you complete the game. Believe me, after you’ve completed the game, just think back and you’ll see.
The characters you’ll meet in this game are all different in their own way, which is a part of the quality. Even those you’re not supposed to interact with will speak to you and so on if you’re close enough, but usually they’re just talking amongst them self. The AI’s aren’t the smartest I’ve met, but you will often get the feeling of being overrun by them as they very often charge you.
Conclusion: This is a game with quality and made with care, at least that’s how it looks like. I would really recommend this to everyone in general, as it’s an experience you can’t miss.
This is a complete sniper experience without any ground assault and so on as it was in the prequel. Of course there are is a few times where you find yourself in a gunfight, but you won’t have to think about that too much if you play it right.
You play Cole Andrews, one of the best and deadliest sniper in the elite unit Ghost Warriors.
Your mission is to take out a weapon supplier for the Al-Qaeda, and things are going relatively smooth, but as always in war. Things go wrong, and you’re suddenly have to save your team.
To really get into the story and not let the player off with a lot of questions at the end of the game. “City Interactive” have taken the story into earlier events and today’s events story in-game.
This timeline jumping are essential for the story to be complete, and it would probably have failed if they didn’t do it like this. The reason is that you will get the answers you got during the game, and it kind of made me feel the story even more.
It’s a story full of intrigues and betrayal which will be counted in dead bodies one way or another, and it make the story deeper.
The Gameplay itself are more or less like the prequel with the bullet velocity and so on but as I explained, this time it’s a sniper only experience.
The AI have been worked over as well, and now you won’t be spotted unless you actually want it. Even if you get the enemies attention with a missed shot, they actually have to spot you. This means that you for once actually work as a ghost, and if you’re spotted you can always hide and continue.
The Campaign are somewhat short, but it’s such a great story so it kind of makes up for it.
The “Boot camp” have been removed from the campaign and they’ve added a “Shooting Range” instead outside the campaign. This choice have its pros and cons depending on you’re a new player to this franchise or not. Either way, it’s a nice touch to have the shooting range available at any time, it’s a great way to improve your sniper skills.
The difference between “Casual/Normal” and “Expert” are huge. With “Casual/Normal” do you have all the aiming aid you can imagine, but with the “Expert” mode do you have to do everything yourself. Even the spotting and so on, and even though you have seen the enemy for spotting, they won’t be marked with the marker as it does in “Casual/Normal”.
City Interactive have got their hands on the “Cry Engine 3” which is a great thing, and it give them even more options than before. It’s only a shame that they didn’t use the engine for what it’s worth. Don’t get me wrong, the graphics are nice and so on, but some of the animations could have been done better. This is actually just a small notice, but it’s worth mentioning.
Just for an example, the kill cam you get when you get a critical shot. The camera follow the bullet and show where you hit, but it would have been even more awesome if they also showed what the bullet does with the body. In example, a headshot with kill cam could show an x-ray cam of how the scull cracks and so on. It would probably take it to the next level.
The Multiplayer only have one game mode, “Team Death Match”. It also only have two maps to play on, but this may because it’s a sniper game and not a run and gun game. When I started playing this online did it seem like “CI” had some difficulties with the servers, but this seems to be fixed and it now runs smoothly.
It’s an interesting way to play fps, with two buildings opposite to each other and filled with snipers shooting at each other. With only one way across over to the other building should it be relatively easy to hold the enemies back, or so I thought. In my first match my team crossed over to the other side and started to “base rape” the other team, which kind of take the whole sniping game out of the game.
I do miss a “My Player” section or something like that, and to be able to compare my score on the leaderboard with my friends.
Anyway, if you’re used to play sniper in other games like “Battlefield”, you might not have the same experience as I had. I really enjoyed the whole game experience, both the campaign and the multiplayer.
Conclusion: It’s a great sniper game, and it would suit most of the fps gamers around the world. The only downside is that the campaign are too short.
Have they taken the MG series to a whole new level?
This story are relatively simple, but yet interesting. It’s the good old “Good versus Evil”, but where’s the line? And where is it crossed? This is what makes this story so good, and it’s kind of hard to describe it in any other way. It has to be experienced to understand what I’m talking about.
The “hero” this time is Raiden as known from earlier in the MG series, but much has changed. Raiden have become a cyborg ninja with a sword, or maybe more of a “Katana” like sword that can cut through anything in its way.
War has been stabilized and there is peace even in Africa, but someone wants it different. For some people war is money and new jobs, which you will hear much about during the gameplay. So it’s your job to stop the new warlords from making total chaos and a new war.
The story also takes Raiden on a personal and very emotional detour, and it brings out his inner “demon”.
I’ve came to love this new MG play style as an overpowered cyborg ninja/samurai. It gives the player a whole new feeling about the series. The fact that you’re now a ninja, don’t take the stealth part away. In fact, it increases it, but you can of course go straight on without thinking of consequences if that’s your style.
It may seem like a brutal game, and it is. With awesome kill moves, slicing the enemies into pieces, ripping their spine out and more, it gives the game an edge I haven’t seen in a while.
Gears and Upgrades
As Raiden now is a cyborg, can you now upgrade him, his weapons and fighting style. For this you have to use “Battle Points”. BP is given in each kill and the better you fight and less damage you take, the more BP you’ll get. Upgrades can also be found in chests or in the arm of some enemies.
I just wish that they’ve made the AI’s smarter It would have made the game more challenging, but it’s not the worst AI’s I’ve seen either. Although you can kill an enemy right behind others, just as long as it’s not in the line of sight. I think a smarter AI would enhance the gameplay even further, at least if you’re going stealth.
I asked in the beginning of this review if they’ve taken the MG series to a whole new level. The answer is “yes”, this is now a mix of hardcore action and stealth of your choice. It’s actually a great hack and slash game, with a great story to it.
Conclusion: Metal Gear Rising: Revengeance is one of the better MG games in the series. It’s an epic action experience you can’t miss out on this year. Although the storyline are somewhat short, it’s a great one.
First of I want to say that this was one of my highly anticipated games for this year.
Not since 2001 have the Aliens fans get a hold of a great Alien horror game, but this was to be changed when Sega announced that they’ve got Gearbox on their team.
The fact that Gearbox now was on board with this project gave me expectations of a great game that would have no other games above, or besides Aliens Colonial Marines. Unfortunately I was proven wrong. Instead of using their resources to make a great game like the Borderlands series, they outsourced almost the entire game to other developers.
The Story takes you back to the origin of the Aliens story, Hadley’s Hope. This gave me an even higher expectation, although the beginning wasn’t too much to talk about. The Colonial Marines have come here to the aid as a response to a distress call from a marine on the original ship USS Sulaco, which has been moved back to orbit over Hadley’s Hope. What’s starting out as a recon/rescue mission becomes relatively fast a keep your own ass alive mission. This is of course the nature of the Aliens series, but the way this has been done is just an act of poor judgement of the fans.
The Aliens are in my opinion somewhat too easy to kill. Instead of creating aliens that can take a beating, they’ve created hordes of easily killed aliens that try to overrun you. If that wasn’t enough, they’ve now also added mercenaries who try to kill you too, and you suddenly have to fight gunfire as well as aliens. Sometimes you have to do both at the same time.
This make ACM more like a pure action fps game than a freaky chilly horror game that make you suddenly jump in your seat. Which by the way was the idea I was looking for and had my hopes for.
The structure of the game makes you loose the great chilly aliens feeling, and it’s replaced by some lame Call of Duty and Doom 3 mix. I guess they wanted to reach the CoD fans as well to boost their sale, but I just have one question, why? This actually ruins the whole game experience for the true Aliens fans.
Another thing that bothers me is the short campaign. Yes it’s 11 missions you have to play through, but since the enemies are so easily defeated and the story are so linear it can bee done in just a couple of hours.
Ok, so I thought that I should try the multiplayer versus mode, and thought maybe it’s here they’ve really put their skills to use, but sadly this is not the case. Of course the way of multiplayer modes are actually a refreshing new way to go, with aliens versus marines. I know it was done in Dead Space 2 also but they made it work. This multiplayer is just as bad as the campaign.
One of the reasons is the same as in the campaign, the aliens die too easy and are no mach for the marines. This apply especially for the low levels, it’s like the lower level you are the easier are you to kill, which means that you wont’ be standing equal to your enemies one way or another.
As I said, this was one of the games I was really looking forward to get my hands on this year. What should have been a freaky chilling and horror filled experience have now been literally “killed”. It hurts to say this, but as an Aliens fan I feel kind of insulted and disrespected.
Why make it like this? And who with the hand on their heart could clap the developer guys on the shoulder and say great job with this one?
The ending are open to a sequel, but if they going to make the next one as bad as this; don’t bother. The fans want to feel the chill down their spines and be afraid of what they’ll meet around the next corner. That feeling is the true alien feeling, and if you can’t give it, don’t try to make it.
I might be too harsh some might say, but as I stated; I feel insulted and disrespected by the developers for this Call of Duty: Colonial Marines.
Conclusion: This must be the worst Aliens game I’ve played. For the first time this is a game I can’t recommend to anyone, except for maybe the true CoD fans which says a lot about this game.