Archive for June 2012
Finally, Kinect got its first hardcore game and with high intensity too. Steel Battalion is the most precise kinect game at this day, which is a huge part of how cool this game is. The only problem is that the Kinect sensor isn’t efficient enough, meaning that the Kinect isn’t ready for games with precision like in Steel Battalion. This is pretty sad as it ruins the game experience for me, and it actually made me so frustrated sometimes that I had to turn it off several times. This is kind of unfair to the game Capcom actually made, which is a great and intense game. Well, at least when the sensor can read you right that is.
The Story takes you out to the future 2082 where technology has been abandoned and Kina are going for total world domination. Kina already control almost every soldier in the world which is the UN. Fortunately the Americans and Russians are two strong nations that won’t take this domination without a fight, and you will be right in the middle of it all.
You are playing as a pilot of a Vertical Tank also known as VT. As a VT pilot do you have a lot of functions that you have to use when you’re on the battlefield, and I can tell you that it will be really intense sometimes. Taking damage is a bad thing in this game, but when is that a good time? Anyway, the damage your VT takes will not be repaired during the missions, meaning that your VT can and will be destroyed if you’re not too careful. The feeling of “It’s just like you’re right there on the battlefield” is created by the whole piloting part.
It’s not just enough to use the controller to walk and fire, but you also have to switch back and forth in the cockpit to do different tasks. For instance when you looking for enemies in some parts of the game do you have to stand up just to climb out of the hatch, and use you binoculars with raising your left arm to your head. Other parts is that you have to start the VT after the motor have been started by your engineer, and if you take too much damage and smoke starts to fill the cockpit do you have to use the right instruments to ventilate it. There are also other features that will get you the right feeling right away.
Some enemies seem indestructible, and they are. At least until you either restart the mission or just get your self killed. This only goes for the enemy VT’s, at least that’s what I’ve encountered several times, so I would say that this is a major glitch in the gameplay. Of course how much ammo you have to use on the enemies depends on where you hit them, but that don’t make them indestructible just hard to kill. Besides the VT’s, will you encounter infantry with different firearms, but the only infantry weapon that damage you is the rpg. Which is a good thing as you will encounter a lot of infantry.
Finally it seem like the developers have found out that to make a hardcore Kinect game, do you have to use at least some kind of controller if you don’t want it to fail like Blackwater did. With that understandings will hopefully other developers continue the great work on this matter so we can have more hardcore games for the Kinect in the future. Unfortunately is there some limitation of what they can do as the Kinect it self have been created with equipment that limits the potential.
Conclusion: The fact that the game are struggling during gameplay is not Capcom’s fault, they created a game that give you hours of cool and intense action.
Content of DLC:
The Daredevil Map Pack DLC #1
- 2 events (1 event is a pack of races with different rules) based on one main new environment (Zambia) + 4 others (already present in full game), each one with 5 races: “High Stakes” event 1 & “Balance of forces” event 2
- 2 off-road elite races
- All these tracks are available in Single Player mode and multiplayer mode, Platinum Tracks (extension of Tournament mode)
Release date : June 27th
Price : 3 euros / 240 MS points
Platforms : XBLA/SEN/PC
Dawnguard is the first dlc to Skyrim, and it challenges you in new ways. Skyrim is at the brink of a new war, but this time it’s against the vampires. You now stand before a new choice of which side you want to be a part of, so the question is which faction you want to be a part of. If you should choose the vampire side will you be turned into a vampire, which would be a little weird if you stayed pure human in a nest of vampires.
The dlc will not be activated until you reach level 10, then the people in the cities are starting to speak about the dawnguard and you will be able to ask about it. If you don’t want to wait until you reach level 10 you can always go straight to the Dawnguard Fort south of Riften, which will jump start the dlc.
New features have been added to the game as well, for instance the vampire and werewolf skills. This means that you can customise your fighting, depending of which one you chose. There are also some new weapons and armour/clothing that’s been added and that’s the clothing to the new factions, and for weapons you have the crossbow.
Conclusion: It’s a great dlc that will challenge you in new ways and give you many more hours of game play.
Today Capcom announced the talent which have created the music for DmC Devil May Cry in close collaboration with Capcom and Ninja Theory. Working in close collaboration with Capcom and Ninja Theory, both Noisia and Combichrist composed music that will be heard during cinematics and gameplay, including combat. Combichrist catalogue tracks were also licensed to add to the game’s already adrenaline-pumping soundtrack.
“It’s been an awesome experience working with Ninja Theory on the game. We had great freedom but were also bound by certain criteria typical in the game world. These are challenging boundaries (for example; consistency in sonics over 180 minutes of music) but also lots of space in terms of dynamics & progression and instrumentation being able to create soundscapes without having to worry about holding the attention of a dancefloor. Their music director was great to work with, good vibes. It’s great when you get to play to your strengths. Also, the game kicks ass! “ – Noisia, June 2012
“As an avid gamer myself I was honored to be asked to work on this project. I had a lot of fun digging myself into Dante’s psyche in order to create music to match the battle scenes and am equally as excited to license existing Combichrist music. I’m looking forward playing the finished game when it comes out.” – Andy LaPlegua, Lead Singer Combichrist, June 2012
Listen and download the bespoke track from Noisia here:
Set in a contemporary world setting, DmC Devil May Cry reimagines the origin story of Dante, the brash protagonist of the Devil May Cry Series. DmC Devil May Cry is developed by the award-winning studio Ninja Theory in collaboration with Capcom, overseen by senior team members from previous Devil May Cry titles.
For more information and exclusive content, follow DmC on Facebook:
Resident Evil: Chronicles HD Collection arrives today for digital download across North America via the PlayStation Store for $26.99. The collection, which features both Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, has been re-mastered for the PlayStation 3 with HD graphics and PlayStation Move compatibility so players can immerse themselves in intense shooter gameplay that brings the zombies to life in their living room.
Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles will be available to purchase as standalone titles on the PlayStation Store from July 17th for $14.99.
COPENHAGEN, Denmark — June 25, 2012 —Today, after a successful showing at E3 that saw the company take home more than 100 awards, Ubisoft® provided updated release dates for some of its biggest titles being launched this holiday season.
Far Cry 3: Far Cry® 3 will be released on November 29 in EMEA and on December 4 in the U.S. Far Cry® 3 will be available for the Xbox 360® video game and entertainment system from Microsoft®, the Sony®PlayStation®3 computer entertainment system and Windows® PC.
Just Dance 4: Just Dance® 4 will be released on October 2 in EMEA and October 9 in the U.S. Just Dance® 4 will be released on the Wii™ system from Nintendo, Microsoft Kinect™ for Xbox 360® and Sony PlayStation® Move for PlayStation® 3 computer entertainment system. The game also will be released on the Wii UTM system from Nintendo during its launch window.
Rocksmith: RocksmithTM, now with new content that allows players to plug in and play with a bass guitar, will be released on September 27 in EMEA for the Xbox 360® video game and entertainment system from Microsoft® and the PlayStation® 3 computer entertainment system. The Windows® PC version will be released in this region on October 18. In the U.S., all versions will be released on October 16 (The bass will be available for existing American Rocksmith™ owners to purchase as DLC on September 4.).
Bethesda is pleased to announce that Dawnguard™, the first official game add-on for The Elder Scrolls V: Skyrim®, will be available for download in English language territories on Xbox LIVE® for 1600 Microsoft Points beginning tomorrow, June 26th .
The Vampire Lord Harkon has returned to power. Using the Elder Scrolls, he seeks to do the unthinkable – to end the sun itself. Will you join the ancient order of the Dawnguard and stop him, or will you yourself become a Vampire Lord?
Featuring an all new faction questline, new locations, weapons, creatures and more; the ultimate choice will be yours.
For more information on The Elder Scrolls V: Skyrim® or Dawnguard™, please visit www.elderscrolls.com.
Capcom is pleased to announce that Tap Tip Block’em is now available on iOS devices for a discounted price of $.99 until July 4, 2012. Tap Tip Block’em puts the player in the slippers of Nick, a nice young man who is about to get married. There is only one problem; monsters keep him from getting any sleep! Nick must stay awake to keep the zombies and other creatures out of his house by boarding up the windows, putting chains on the door, and blocking all means of entry for these unearthly visitors until the sun comes up.
Tap Tip Block’em is compatible with iOS 4.3 or higher, and will be playable on iPhone 3G, 4 and 4S, iPod touch 4th Gen or later, iPad, iPad 2 and the New iPad.
Copenhagen, Denmark — June 21st, 2012 — Today, Ubisoft® announced that Monster 4×4 3D, a racing game with large and loud trucks on 3DS™, is available in stores and Petz Fantasy 3D on 3DS™, in which players can care for their fantasy pets in a magical new universe, will be released on June 21st, 2012.
Master the monster power of unique and colossal vehicles in Monster 4×4 3D
Players can live a Monster Truck experience in 3D and feel the power of huge vehicles by destroying environments and changing the landscape in order to create mayhem! They can go on 15 missions filled with exciting challenges in a progressive career mode. Plus, gamers can choose from 20 fully customisable vehicles, ranging from classic dune buggies to tuned SUV’s to large monster trucks.
Care for your Petz in a whole new way in Petz Fantasy 3D
Players will enter a magical world in 3D where they will find fantastical eggs to be hatched into adorable creatures. They can discover 20 fun new magical Petz with their very own personality. Raise and train them so they regain their magical powers in order to return to the safety and wonder of their home; the Magic Worlds.
For more information, please visit www.ubisoftgroup.com.
Pets Fantasy 3D
Copenhagen, Denmark — June 21st 2012 — Today, Ubisoft® announcedthat James Noir’s Hollywood Crimes™ is available for iPad, iPhone and iPod touch. In franchise, players will go deep in an exciting and immersive adventure and be confronted to more than 140 intriguing puzzles and riddles to solve a series of murders.
In James Noir’s Hollywood Crimes™, the player embodies the participant of a TV game show gathering the best puzzle-solvers of the United States. But a diabolical criminal mastermind manipulates and defies players at every turn, and former winners are killed one after the other. To get out of this situation and discover the identity of the murderer, the player has to solve the puzzles left by the killer on every crime scene.
To get more information about James Noir’s Hollywood Crimes™ and to try the game, please visit: www.jamesnoir.com
It seem like Capcom really have nailed it this time. Dragons Dogma is the best epic RPG game I’ve ever played, and I’ve played a lot since I’m a huge fan of the genre. Of course as every other game developer have Capcom made a few rookie mistakes, but I will come back to that later.
Story and Pawns
The story is more or less about the underdog that fights his/her way up in the world, and in the end fight the huge dragon to earn your heart back. That’s right, earn your heart back from the dragon. In the first encounter with the dragon will you be cursed, and the dragon will take possession of your heart until you can rightfully claim it back. This means that you are now the new “Arisen”, born by man and forged by the dragon. This will grant you the command of the “slaves” Pawns. The pawns are your travelling companions and will aid you as you see fit, the only problem is that you only have one main pawn. Since Dragons Dogma is connected to Capcom’s servers can you enlist other player’s main pawns as support pawns. This will not affect the player you loan it from except that the pawn will gain “Rift Crystals” and possibly quest/enemy information for that player. Changing pawns is a necessarily as the support pawns don’t level up as long as they’re in your party only your main pawn will do that, so watching how your support aid you is the secret of success in this game. The support pawns can’t only help you with the fighting, but if you choose wisely will they probably also be helpful with quest information as well.
Character and equipment
In the character creation can you edit everything on the character, even the size can be edited. There is one thing I have to mention with this creating and that’s the voice setting, Capcom could just have left this out of the creation sequence of the main character. The reason for that statement is that they have made the RPG rookie mistake of not give the character a voice in the game, which in my opinion would have given the game an even better chemistry. It’s kind of weird looking when the npc’s just answer and talk with you and you don’t hear you say anything back in the cut scenes. It’s not a big matter, but it could have made the game experience even cooler.
The equipment you get in this game is just like in every other fantasy RPG game. The equipment can be with and without elemental augmentation, and with the option of enhancing it as well. The cool part with the enhancing is that you can’t only have the money for it, you also have to get the right materials for the specific item you want to enhance. This could have given you a headache if materials and so on weren’t so easy to get by, or at least somewhat easy to get to.
Enemies and Epic Fights
Dragon’s Dogma invites you to a world of not only human enemies, but also mythical creatures as well. The mythical creatures are the reason of why this game so awesome and give you the really feeling of an epic adventure. Some of the creatures you can encounter are the Griffin, Dragons, Chimeras, Cyclopes, Hydras, Ogres, Gargoyles, Goblins, Saurian’s and much more. Sometimes can you even meet more of them at once, and then will you have a really long and epic battle on your hands, I for once had one fight that I used nearly an hour to finish. That fight was of course not with the goblins, but I actually fought two Chimeras and one Wight that summoned Hellhounds. So I got to say that it seems like Capcom haven’t compromised a thing regarding the monsters and the battles, which is a great thing.
Quests and choices
Capcom have been smart with the way you can find new quests and so on. New quest givers have a big green marker over their head, and other with information and those you can turn in the quests to also have their markers too. This makes it easier to find new quests and know where to deliver and whom to ask about that current task.
In some quests do you have different options, whatever you choose will affect the game in one way or another depending on your choices. Some choices can help other and some choices will affect you directly, and that’s not always a positive thing. Anyway, the fact that you have the choices and that the effects are different is a smart move from Capcom as it give the game more life.
If you’re one of those who really enjoyed the Diablo series and are on the lookout for something near it for Xbox, you don’t have to look any further. Dragon’s Dogma is that replacement on Xbox, and I have to say that the hours will just run away. I’ve used over 60 hours and finished the story but not every quest. Luckily have they made the game so you can start the game over with all your progression in a new game plus feature. Although it don’t say New Game Plus can you load the game you completed and you will be asked if you want to continue on that save, if you do will you have everything from the last playthrough.
I almost forgot to mention one minor bug I came across, and that was a bug that made me fall through the ground. Maybe it should be like that since the pawns complaint about the road standard and that the duke should have done something about it. I though I just should mention it as I thought it was a funny coincidence, luckily did I get spawned back on top pretty fast.
Conclusion: A better RPG game do you have to look very hard to find, because this game is the total package.
Best-selling zombie horror franchise walks again
Deep Silver today announced the development of a new entry to the Dead Island™ franchise.
The next battle between life and death will be waged in Dead Island Riptide and is currently in full development by Techland for consoles & PCs. An extensive reveal of its’ thrilling new perils is planned for later this summer.
For more information, visit one of the following official Dead Island portals:
Official website: www.deadisland.com
Copenhagen, Denmark – June 6, 2012 – Today, Ubisoft announced that the revolutionary Rocksmith game, that allows players to plug and play with any guitar, will be available in EMEA on October 11th. The game will include the brand new Bass mode, offering players the opportunity to play bass guitar on all supported on-disc and downloadable songs.
Not only can players play the bass parts of songs, but bassists of all experience levels can also improve their skills with dedicated bass technique challenges and tutorial videos. Players can even use any 6-string guitar to emulate a 4-string bass. Tracking their learning has never been easier as bass progression is tracked separately from guitar progression.
Last but not least, all songs can be played in multiplayer with one person playing the bass part and the other the guitar part.
Rocksmith is the first and only video game where players can plug any real guitar or bass with the exclusive Real Tone Cable™ provided with the game, a standard 1/4” input jack into a console or PC and play through an in-depth library of music including everything from the latest hits to classic rock songs. Rocksmith features gameplay that automatically adjusts to the player’s skill level, and will engage experienced musicians as well as those who are picking up a guitar for the first time. Players will be able to choose from actual lead, rhythm, and combo guitar arrangements, inspiring players to perform songs after the game is turned off.
World’s Premier Dance Game is Back On All Motion-Gaming Platforms, Including the New Nintendo Wii UTM
Copenhagen, Denmark – June 6, 2012 – Today at the Electronic Entertainment Expo (E3),Ubisoft® announced the development of Just Dance 4®, the latest installment in the world’s No. 1* dance game franchise. Just Dance 4 will be released worldwide early October 2012 on the Wii™ system from Nintendo, Microsoft Kinect™ for Xbox 360® and Sony PlayStation® Move for PlayStation® 3 computer entertainment system. The game also will be released on the Wii UTM system from Nintendo during its launch window.
With more than 30 million games sold to date, the Just Dance franchise is a pop-culture phenomenon that is enjoyed by fans all over the globe. Just Dance 3 sold more than 10 million copies in less than eight months and Just Dance for the Nintendo Wii™ sold more than 850,000 copies in Korea and Japan, making Just Dance one of the rare video game brands to achieve success in both Eastern and Western countries. On a global level, the dance game genre was the sixth largest of 2011, growing 66 percent from 2010, with two Just Dance titles nabbing spots in the top 10 best-selling games of the year.
“Just Dance continues to be the game of choice for consumers around the world looking for games with great music and fun dance moves,” Geoffroy Sardin, chief EMEA sales and marketing officer at Ubisoft. “This year, Just Dance 4 will once again bring family and friends together for moments of shared enjoyment and laughter. The party will be bigger than ever thanks to an epic track list, more interactive game modes and an expanded Just Sweat feature.”
Just Dance 4 features more than 40 new tracks, ranging from chart-topping Billboard hits to classic dance party tracks. Whether it’s pop, Hip-Hop, rock, R&B, country or funk, there is something for everyone.Confirmed tracks for Just Dance 4 include:
· Call Me Maybe – Carly Rae Jepsen
· Disturbia – Rihanna
· Good Feeling – Flo Rida
· Maneater – Nelly Furtado
· Moves Like Jagger – Maroon 5 ft. Christina Aguilera
· Never Gonna Give You Up – Rick Astley
· Rock Lobster– The B-52’s
· So What – P!nk
· Super Bass – Nicki Minaj
· You’re The First, The Last, My Everything – Barry White
· What Makes You Beautiful – One Direction
· Wild Wild West – Will Smith
Just Dance 4 also includes an array of fresh new features and game modes, including:
· Battle Mode: In the all-new Battle Mode, friends go head to head with each other in six rounds of dance battles. During the battle, the choreography and music changes in real time, depending on who is currently winning or losing. The ultimate winner gets bragging rights until the next dance battle!
· Alternate Choreographies: Players have the chance to unlock alternative dance routines for some of their favorite tracks. They can opt for a more challenging, faster-paced routine or more outlandish choreography, depending on their mood.
· Expanded Just Sweat Mode: The popular Just Sweat mode gets a major upgrade with new workout sessions, personalized programs and a calorie counter to track your workout intensity. With Just Sweat, players stay fit while having fun – it’s exercise in disguise!
· Nintendo Wii U-exclusive Features: The Wii U version introduces up to 5-player gameplay with an exclusive Puppet Master Mode. The Puppet Master Mode allows the player operating the new Wii U GamePad to switch dance routines that are being performed by the four other players in real-time. In this mode, the operator has the power to create choreographies and choose playlists for the other players to follow. In addition, the operator also has the ability to write on-screen live dedications and take pictures and videos of the best dance moments to share online!
For the latest information on Just Dance 4, please visit: www.justdancegame.com. Follow us on Twitter and use hashtag #justdance4.