Archive for April 2012
« An internal video showing images of Rayman Origins’ sequel has leaked over the Internet. This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features. This video was destined for internal production teams who often create game prototypes with work in progress development kits. Ubisoft confirms the development of Rayman Legends handled by Michel Ancel and his team in Montpellier.”
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Milan, 27th April 2012 – Youthstream, Milestone and Black Bean Games are pleased to announce that MUD FIM Motocross World Championship is now available in stores forPlayStation®3, Xbox360® and entertainment systems for Microsoft and Windows PC.
MUD FIM Motocross World Championshipis the only videogame that exclusively features the FIM MX1 and MX2 World Championships, as well as the amazing Monster Energy FIM Motocross of Nations, which is a massive and internationally recognised worldwide motocross annual event, in which the top riders of the world race for their country to obtain the highly prestigious Chamberlain Trophy. With teams made up of the top three riders from each country, this is a season ending challenge that features only the very best stars of the motocross world.
Since Motocross also means freestyle, MUD FIM Motocross World Championshipallows players to perform outstanding tricks and show their skillsthanks to the game’s Monster Energy Trick Battle Mode, which sets players the challenge to run down the launching ramp with their motocross bike, jump into the air, defy gravity and show off with the most stunning acrobatics and craziest trick combinations they can achieve. Set across six sensational arenas, in locales ranging from the Czech Republic to Spain and USA, the Monster Energy-branded mode allows players to perform all the famous tricks from the motocross freestyle scene.
Regarding game modes, the heart of MUD is the MUD World Tour. In the World Tour players will take on the roles of four heroes, each with their own skills and abilities: they can be customised completely independently. Each hero has a special Talent, and each Talent corresponds to a particular challenge from the World Tour. Riders can be customised in various ways, such as by buying, unlocking and equipping helmets, taking energy drinks or becoming members of teams and crews.
As the only Motocross game in the current season, the players of MUD FIM Motocross World Championship will move from their living room to a spectacular virtual motocross world full of adrenaline and fun, thanks to its exclusive content. The brand new game features 14 different bikes, 84 riders (including stars such as Tony Cairoli, Steven Frossard, Ken Roczen, Jeffrey Herlings, Ryan Villopoto, Chad Reed and Ryan Dungey) and 12 official tracks. Besides, the all-new game engine features fully deformable terrain conditions and a realistic MX handling model. Thanks to the physical handling of the bike in the ground phases and the implementation of the typical Motocross manoeuvre called ‘scrub’ in the aerial phases, MUD is the first motocross game that allows players to really make a difference both on land and in the air, just like the best riders in the World. Scrubs can be really useful for overtaking, spending the least time possible in the air, and riders will also be able to complete the jump and land before their adversaries. In MUD FIM Motocross World Championship all the players will be able to compete on the ground and slice through the air when they jump, like the real professionals.
Developed by Milestone, a respected and established Italian software developer specialised in racing games, and published worldwide by Black Bean Games, MUD FIM Motocross World Championship is now available on the Xbox360® video game and entertainment system from Microsoft, PlayStation®3 and Windows PC .
MUD FIM Motocross World Championship: feel the real Motocross Style!
For further information please visit www.mudthegame.com
Follow the official Facebook page http://www.facebook.com/MUDtheGame
Milan, 26th April – Black Bean Games and Milestone have today released a new trailer showcasing the core features of SBK™GENERATIONS, their upcoming motorcycle racing title. SBK™GENERATIONS is a huge experience set throughout four different seasons of the Superbike FIM World Championship, starting in 2009 and ending with this year’s 2012 season.
The official game of the eni FIM Superbike FIM World Championship is back on PlayStation®3, the Xbox360® video game and entertainment system from Microsoft and Windows PC, with the most complete motorcycling simulation ever created: the Past, Present and the Future all converge to create a challenge never before seen. All the iconic SBK Champions will be included: from the “King” Carl Fogarty, to the “Gentlemen” Troy Bayliss on his Ducati, the 2011 Champion Carlos Checa, and many more.
Fabio Paglianti, SBK™GENERATIONS Game Director commented: “Live through the generations has been our mantra since we started development on SBK™ Generations. We knew this was going to be the last iteration of our SBK series, so we wanted to give our fans something really special: the chance to experience all the emotion of the SBK championships from recent years.” He continued: “All the players will be able to challenge legendary champions, such as the amazing riders shown in this trailer and all in the same race, something which has never happened in a real life SBK round!”
SBK™GENERATIONS will deliver the best riders of all ages gathered through 4 seasons in the largest SBK game of all time. It will include 10 rosters, ranging from 2009 to 2012, featuring more than 220 riders, 141 teams and 60 bike models from 10 manufacturers that raced between 1999 and 2012.
SBK™GENERATIONS also features advanced improvements on the in-house developed X Engine, which now features a greater visual impact, a revamped career mode, more realistic weather simulation, evolving track technology, real-time lightning, bloom, High Dynamic Range, improved Emotion FX character animations that look better than ever and the usual high quality of game handling and physics simulation.
All this amazing content, together with the well-known SBK game quality guaranteed by Milestone, is available 11th April on consoles and Windows PC. As the only motorbike racing simulation to launch in the current season, SBK™GENERATIONS is must-have title for all fans.
Developed by Milestone, a respected and established Italian software developer who specialise in racing games, and published worldwide by Black Bean Games, SBK™GENERATIONS is scheduled for release on Friday 11st May for the Xbox360® video game and entertainment system from Microsoft, PlayStation®3 and Windows PC.
Live the Official Experience of the Superbike World Championship like never before.
For further information please visit www.sbkthegame.com
Follow the official Facebook page http://www.facebook.com/#!/sbkthegame
SBK Generations screens
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Three new themed digital expansion packs bring fresh and innovative gameplay, new modes, unique environments, and new vehicles to the Battlefield 3™ experience. Powered by the Frostbite™ 2 engine, the next expansion packs are: Battlefield 3: Close Quarters in June, Battlefield 3: Armored Kill in the fall, and Battlefield 3: End Game coming this winter.
BATTLEFIELD 3: CLOSE QUARTERS
Battlefield 3: Close Quarters is a themed expansion pack bringing the team play of Battlefield 3 to tight indoor environments. The frantic close quarters infantry combat showcases the wide spectrum of battles that only Battlefield 3 can deliver, from huge open environments to intimate indoor gunplay. Battlefield 3: Close Quarters is amplified by unprecedented high definition destruction, new ways to play, added persistence, and new weapons including the ACW-R carbine, the M417 sniper rifle, the L86LSW machine gun and the M5K tactical machine pistol.
The HD Destruction in Battlefield 3: Close Quarters lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor. The tight level design and many opportunities for vertical gameplay create a highly competitive environment.
Battlefield 3: Close Quarters key features
· Get plunged into frantic and relentless infantry combat on 4 new maps
· HD Destruction lets you reduce entire locales to ruin
· Complete 10 new Assignments and equip 5 unique dog tags
· Earn 10 new weapons and bring them back to the base game including:
AUG Assault Rifle
SCAR Assault Rifle
ACW-R Carbine
MTAR-21 Carbine
M417 Sniper Rifle
JNG-90 Sniper Rifle
L86LSW Machine Gun
LSAT Machine Gun
M5K Tactical Machine Pistol
SPAS-12 Shotgun
Battlefield 3 Close Quarters screens
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BATTLEFIELD 3: ARMORED KILL
Following the tight infantry gameplay of Battlefield 3: Close Quarters, DICE will release Battlefield 3: Armored Kill that ups the ante for vehicular mayhem as only Battlefield™ can do. Featuring new drivable tanks, ATV’s, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history.
Battlefield 3: Armored Kill key features
· All-out vehicle warfare on huge maps
· Includes the biggest map in Battlefield history
· New vehicles, including tanks, ATV’s, and mobile artillery
BATTLEFIELD 3: END GAME
The fourth expansion pack will ship in the winter but details remain tightly guarded.
Battlefield 3: Close Quarters information
· Publisher: Electronic Arts
· Developer: DICE
· Formats: PlayStation® 3, Xbox 360®, PC
· Release: June 2012 (1 week early access on PlayStation®3)
· Players: 2-16
· Rating: ESRB Mature 17+ / PEGI 16
· MSRP: $14.99 USD for PlayStation 3 and PC, 1200 MS Points
Copenhagen, Denmark — April 26, 2012 — Today, Ubisoft® announced the development of Silent Hunter Online®, a new free-to-play, browser-based multiplayer game inspired by the highly-acclaimed submarine simulation series. Players can get early access to the game by visiting www.silenthunteronline.com and applying to be part of the closed beta.
Developed by Ubisoft Blue Byte®, the renowned studio behind popular PC game series such as The Settlers® and Anno, in collaboration with Sproing, Silent Hunter Online promises players a realistic, constantly evolving submarine simulation unlike any other. The game takes full advantage of Adobe Flash® Player 11 technology to bring stunning 3D graphics to browsers.
Silent Hunter Online sees the return of the large array of historically accurate submarines that made the franchise famous, and invites players to experience them online in new ways. At the heart of the game is “the Battle of the Atlantic”, an innovative dynamic campaign in which individual successes impact all other players through asynchronous gameplay. Also, for the first time in the Silent Hunter series, players will be able to play every mission of the campaign in co-op.
“This is the most innovative Silent Hunter experience ever created and we can’t wait to let our fans dive into the game,” said Christopher Schmitz, Head of Production at Ubisoft Blue Byte.
The Silent Hunter franchise has a strong community of dedicated fans around the world, with nearly 2 million copies sold worldwide since the first game was released in 1996. For more information on Silent Hunter Online, please check out www.silenthunteronline.com.
Game of Thrones, the RPG, today unveiled 5 new screenshots! The role-playing game for PlayStation® 3, Xbox 360® and PC, based on the best-seller novels by George R.R. Martin and the popular HBO® TV series, revealed more of its epic battles that players will soon be able to take part in. Many opponents are eager to battle them as they explore the continent of Westeros to complete their Quest!
Intense and tactical battles in Game of Thrones pit players against merciless opponents. They will need to be aware of the battle situation at every moment or they will soon encounter their bitter fate!
Anticipating the actions of the enemy and countering their moves will be necessary to emerge victorious from combat. With a large variety of character classes, elaborate skill trees and a broad range of weaponry and armors, all players will find something that suits their needs. By planning the best tactics, they will be able to win even the most difficult battles! Discover more battles of the RPG, Game of Thrones, through the 5 screenshots released today!
We also want to announce the launch of the pre-orders for the PC version of Game of Thrones on Steam! Starting now, all Steam pre-orders of the game include FREE access to the Prima Official eGuide for Game of Thrones! This amazing digital guide, accessible through the Steam overlay, includes all the secrets of the game, over 40 interactive maps, a comprehensive walkthrough to unlock all endings, expert tips, more than 130 exclusive codex entries, and much more!
Game of Thrones will be released in Q2 2012 on Xbox 360, PS3 and PC.
Game of Thrones battle screens
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Copenhagen — April 24, 2012 —Today, Ubisoft® announced that Horse Haven™, a new Facebook game that gives players the experience and excitement of running their own horse ranch, is now available.
In Horse Haven, players will inherit a once-legendary horse ranch, now fallen into disrepair. With just a few run-down buildings including a stable and a farmstead, owners will need to rebuild the ranch to its former glory in order to breed, raise and nurture champion horses and compete against friends in special competitions.
As players become more experienced, they will be able to raise multiple breeds and customize their horses with optional skin patterns, body markings and facial traits. Additional content will be rolled out over time to extend the game’s story line and setting.
Horse Haven is currently in open beta and available in English, French and German.
Play Horse Haven here: https://apps.facebook.com/horsehaven/?kt_type=&kt_st1=pr&kt_st2=pr&kt_st3=pr
This is by far the best game in the Silent Hill series, at least for me it is although I haven’t played SH and SH4. You might ask why I think this is the best SH game, and I can answer you like this; The atmosphere in this game are so creepy that it will keep you in high adrenaline mode throughout the whole game, and not to mention the human like monsters who suddenly can burst out of nothing.
Story
The story is about Murphy Pendleton whom got himself locked up in jail, during the story will you get to know why and how he did it. Anyway, Murphy is being transported between a couple of prisons and during that trip is there a freaky accident that sets of a whole bunch of freaky events, and you’re supposed to get as far away from the prison transport as possible. Again do you start from scratch with everything, maybe not as strange as you are a prisoner after all. But this time do you also have to find clothes so you can get out of the prison suit, as well as doing the SH trademark riddles.
During the story will you encounter a few people, not as many as you’ve met in the earlier SH but enough to make it freaky. Especially the first person I met kind of gave me goose bumps, and from there does the atmosphere just freak me out throughout the rest of the game. As the gameplay now is in 3rd person, Konami had more options to how you will experience the game. This reflects itself for instance in the way you can open the doors, it’s not just push the A button and go through anymore. Now do you have to press that button just to interact with the doors and then use the right stick to open them, the freaky part here is that you can open it just a little so you can just take a sneak peak and close the door again if you like. This is just an example of how dynamic this game have become and what Konami can do, and it’s a big part of the creepy atmosphere.
Gameplay and Weapons
As I mentioned earlier, you don’t start with anything so hunting for a weapon and a map won’t be such a bad thing. Weapons are lying all over the place, and you can now even use a rock or a brick as a weapon. As there are tons of weapons lying around, should it give you the clue that the weapons can in fact brake. This also goes for the guns, but they only brake if you use them as blunt weapons as well. Ammo for the guns is even scarcer than in SH 3, not that I thought it would be possible but Konami proved me wrong.
Now can you also find forensic flashlights that can use UAV light to find hidden clues and objectives, it can also be a life savior when you get attacked by certain monsters. What’s interesting is that some of the monsters in this game are more or less updated version of the earlier ones, both in appearance and fighting. The way you suddenly can get jumped from behind gives me goose bumps even now when I look back and think about those scenes. That’s how much this game freaked me out.
Visuals
The graphics in this game is breathtaking, with richly HD detailed areas and texture even on the characters. The face for instance is somewhat real life looking, and this show how far Konami too have come in their graphic development. The game has a lot of really dark places, but that’s what gives this game the freaky atmosphere and after all, you can find flashlights lying around.
Violent nature
There’s no reason to hide that the Silent Hill series are based on raw brutality and cruel actions, Downpour is not an exception from this recipe. Just the prologue itself is the proof of that, and there can you also get a good look of how great and detailed this game are. The brutal nature of this game is so horrifying that it can awaken the player’s brutal nature, even for those who’s usually calm.
Konami have really used the potential of the Unreal 3 engine for this game, not only just for the graphics but also for the gameplay part as well.
There is one thing I have to mention as it usually don’t go unnoticed in the media,(SPOILER ALERT) and that’s the fact that no one have commented on the kid being killed by the boogeyman(SPOILER ALERT).
Conclusion: It’s the best horror game I’ve ever played, and I can definitely recommend this to those who not just love the genre, but also for the normal core gamer.
Rating: 10/10
Ballerup, Denmark – April 23, 2012 – Today, Ubisoft announced Anno 2070 Deep Blue Sea, the add-on for the acclaimed real-time strategy game, which was released at the end of 2011 for PCs. Anno 2070 Deep Blue Sea will take the signature gameplay mechanics of Anno 2070 deeper underwater this fall 2012.
Key features of ANNO 2070 Deep Blue Sea:
- New civilization level
For the first time in the history of the Anno series an add-on brings a new civilization level: the Tech faction is expanded by « the Genius » population class.
- A deeper game experience
The new population class grants access to the new Tech Monument, new corresponding production chains and consumption goods. Furthermore this new class features new vehicles and new items allowing players to develop industries, strengthen economies and exploit new resources.
- Additional content and challenges
Players will also be able to:
· Acquire enemy territories without using military force through the “Hostile Takeover” feature
· Resolve energy problems by building the new underwater geothermal power plant
· Optimize energy supply through “Energy transfer” between islands
· Face a new dangerous disaster: The Tsunami
· Unlock new rewards for each faction’s career ladder
· Take advantage of new underwater trading routes
· Experience over 150 new challenging quests
· Unlock over 30 new achievements
· Access to player comparison via new leaderboards
For more information on Anno 2070, please visit http://anno.ubi.com
Copenhagen, DENMARK – April 23, 2012 –Today, Ubisoft announced the development of Might & Magic Duel of Champions, a new online free-to-play card game. A closed beta of the game is available now in France and players can request a beta key by visiting
http://www.duelofchampions.com. Other countries and regions will be added to the beta testing in the coming months.
Might & Magic Duel of Champions is being developed by Ubisoft Quebec, and will be available for both Windows® PC and Apple® iPad®. Players can compete against each other online across platforms, and post updates on their progress to Facebook and Twitter from within the game. The game also features an in-game messaging system and other social features.
Might & Magic Duel of Champions includes hundreds of new, detailed, collectible cards all set in the Might & Magic universe. As players develop their skills and strategies, they’ll be pitted against each other in epic battles, challenged to earn new cards and grow the strength and abilities of their chosen hero’s army. Players also can enhance their experience and replenish their card supply by visiting the game’s online store.
Might & Magic Duel of Champions is the latest game in the Might & Magic franchise which provides epic odysseys of heroes fighting for their fate within Ashan, a land of Hight Fantasy with unique creatures, magic and beliefs.
For more information about Might & Magic Duel of Champions please visit: http://www.duelofchampions.com
Silent Hill 2
Silent Hill 2 might be one of the freakiest games I’ve played in a while. I know it’s not new and you might think “well what’s so special about this game?”. Well, I must say that I was kind of thinking exactly the same thing, especially after the little weird start in the parking lot. But I’m glad I gave it a chance after all, because there have been too long since I’ve played a game that can make a mess out of your head like this. Of course it’s not for everyone, but if you like a great horror game that can give you the creeps, this will be the game for you.
Story
This time the story is about James Sunderland and his damaged ego and mentality, which is on the hunt for his supposedly dead wife. The whole thing starts with James have received a letter from his dead wife Mary, this is where the questions start to pop in my head and start to question James’s mental health.
There is one thing I partially like with this game, and that’s the fact that nothing is given, not even the maps or weapons. You have to find everything yourself, everything from maps to flashlight, weapons and health items, this is the thing that give the game the extra edge and the fact that there’s not much ammo to the weapons around. During the gameplay do you encounter different characters with interesting personalities and with a tiny bit of craziness.
When you’re walking around in Silent Hill, do you have to be awake and aware of your surroundings and keep an eye on James’s head, because if he notices something useful will his head turn towards that item or save location. There are some save locations all over Silent Hill, and they’re placed in the right locations so you don’t have to go too far to save.
Visuals
You will also encounter zombies and other monsters during the story, but I have to say that the creativity of the designers is makes this game different from other horror/zombie games. The looks of the zombies are just not the same as for instance Resident Evil or Dead Island, instead have they bandaged/faceless heads, if they have a head at all and they’re somewhat crippled, you also have the funny looking legs zombies, which is made with mannequin legs attached to the torso, both as arms and legs. The radio you’re wearing will make a static noise whenever there are zombies near, but this don’t make it less freaky due to the low visibility you have. During daytime is the city covered with a thick fog and you can only see a few meters in front of you, and during the night will you only be able to see at the range of the flashlight.
Old vs. New voices
Since the Silent Hill 2 has been remade, I have to say a few words about this as well starting off with the voices. Every time you start the game do you get the option of whether you want to use the old original voices or the new ones. I’ve used them both and I have to say that the old voices sound dead like and metallic in comparison to the new ones. The graphics are also been remade and in some parts does it look pretty good, and in other parts can you really see how much they’ve actually done as those parts looks like they’ve either forgot to remake or just wouldn’t just for the originality.
Silent Hill 3
Silent Hill 3 is just as freaky as the prequel, I’ve rarely played horror games of this caliber (and I’ve played my fair share). Just the freaky chills I get during the game are priceless and it shows that even that the game are from 2003, it still can give you the goose bumps.
Story
It’s kind of neat how they’ve put together an “intro” video were you can get a glimpse of what to come, without any spoilers.
The story is about a 17 year old teenager named Heather. Heather meets an old detective named Douglas who claims to know about her birth and says he has someone that wants to meet her, and from there does everything just go from a little nuts situation to total craziness. The plot have a straight forward connection to the first Silent Hill game, and it’s refer to both SH and SH2 during the story. This makes it even sadder that Konami decided not to include the first SH in the HD collection, it would have given the new players the somewhat much needed experience due to the connection between SH and SH3.
Weapons, Monsters and Craziness
Just like the previous game, nothing is given here either. Maps and weapons have to be found, but the ammo is scarcer in SH3 so you can’t just go crazy with your firearms like in SH2. This actually gives the game a new edge since the monsters here can take more damage than earlier, so playing with a strategy maybe isn’t a bad thing. You will meet new (both scary and a little funny looking) monsters which can be everything from crawling monsters to 10ft tall ones, slow ones and fast ones. This isn’t the only living creatures you will encounter, there are those who have crazy believe and the mentality of every character is rather questionable.
Visuals
You can clearly see that the graphics have been remade, but I would have loved it even without the HD remake due to the story and action. It’s just one minor thing though, during the cut scenes is the synchronization between sound and picture somewhat off. Not that it’s a very noticeable thing, but it’s still there.
Conclusion: This is the absolute must have HD collection if you’re going to get one from 2012. I can promise you that it will freak you out.
Rating: 10/10
Today, Capcom announced the impending arrival of the MARVEL VS. CAPCOM 2 App on the App Store for iPhone and iPod touch in North America and Europe. Sporting a robust 56-character roster featuring Wolverine, Ryu, Iron Man and Mega Man, MARVEL VS. CAPCOM 2 gives players the opportunity to pit their favorite characters from the Marvel and Capcom universes against each other in an insane, action-packed, tag-team arcade fighting experience.
Staying true to the original release, MARVEL VS. CAPCOM 2 will include the “Variable System,” which allows players to tag in other team members at any time. This system, specifically designed for MARVEL VS. CAPCOM 2 is also key to the execution of the most powerful attack, the “Team Hyper Combo,” where all three members of a team combine their ultimate powers.
The MARVEL VS. CAPCOM 2 App will be released on iPhone and iPod touch on April 25, 2012.
Beta classes
Beta Maps and Modes
This is one of the first games like this where I think that the stop between each mission is justified. The reason for this is that you won’t just be served a whole bunch of useless information about the stats for the last mission you just finished, but you will also be given orbs based on you performance. These orbs can be used to upgrade your weapons or Dante himself, which you can use before you start the next mission.
Devil May Cry
Devil May Cry has a distinguished look and feeling of the early 2000, even with the graphic restorations and HD clarity. There is just one thing I really think they should have done different regarding the visuals, and that’s the lighting conditions. Most parts of this game are has so dark places that I almost can’t see anything but a small white spot which is Dante’s hair. If you go to “Options” and “Brightness” will you only be shown a screen with colors and a text that tell you to change your TV settings, instead of creating a setting where you can change this in game when they first remade it.
Anyway, this only make it a little more difficult to see where you’re supposed to go and so on if you can’t change the brightness on your TV. It doesn’t ruin the gameplay in any way, although it can be very dark from time to time.
Gameplay
The gameplay is phenomenal, with its hack and slash and crazy run and gun style in 3rd person. The story in the other hand is kind of not present for some reason, it’s like they’ve been focusing on the gameplay fighting styles rather than the story. Which in this case are ok considering that this is the first game in the DMC series, although it also could have been the final blow to the game if the gameplay hadn’t been so entertaining.
But with the great combinations of puzzles and show off fighting does this game raise the standard for the DMC series. It’s not that it’s that hard puzzles, but they have really nailed it with the way you have to use raw strength/brutality and speed both with puzzles and the fighting.
Enemies/Creatures
So this said, the monsters you meet in this game are kind of interesting creatures. For instance the first enemy type I came across where some marionette puppets which gave me a smile due to their funny looking. I also came across some not so funny enemies as well, not only just the bosses but some other creatures as well which gave me a good fight.
Devil May Cry 2
Capcom seem to continue the successful recipe with DMC 2, But they’ve also been adding some new features just to make it a little different from the first DMC. Take for instance the “yellow orb” which took you back to the last checkpoint, now just revive you on sight which give you an edge in the fight. Another new feature is the “amulet” you can gather pendants to so it will give you extra abilities, depending on which pendants you’ve chosen to use.
Story
The story for DMC 2 is lost in the game play just as it did in DMC, but then again the general gameplay saves this version as well. With new weapons and new fighting styles and abilities have Capcom given the game new life which saves the game from a total kill blow due to the lacking story. For the first time in the DMC series can you play not only as Dante, but you can also play as Lucia. This will give you some different gameplay, not only with styles but also in general where you get other objectives and so on as well. Almost like another version of DMC 2.
Devil May Cry 2 are easier on the eye than the prequel with some lighter visual areas, but it still have its pretty dark areas as well but less than the prequel. The visual settings do you still have to use on your TV only, which can be a problem if your TV can’t get a brighter picture.
Devil May Cry 3 Special Edition
This is definitely the best game of these three games. For the first time in the DMC series have Capcom been able to create a throughout good story which you feel like you’re a part of, not just a “start story” and a “finish Story”. This makes DMC 3 the ultimate DMC game for now, at least of those three.
Fighting
The story part isn’t the only thing that makes it this good. It’s like Capcom have been working on the battle system to perfect it, they’re not entirely there yet but it’s not far either. The new system gives you more fighting abilities and styles you can work with. Now you also can work around time if you want to. This is a style that you will gain after defeating a boss later in the game, this is one of the ways you can get new “things” to play with.
The character Dante also have been worked on, or specifically his attitude. Now is he more like a badass demon/devil hunter with some smartass comments and fierce full mood. Also your options with the menu have been worked on and you now have more options than before.
Visuals
The visual experience of these three games is somewhat different between each game, but there’s no doubt that Capcom have done their job with the graphical restoration. For instance the first DMC looks like it could have been developed after 2010 and till now. All the games have a pretty dark atmosphere over it, which is reflected with some too dark areas.
Conclusion: It’s a great collection of Devil May Cry, and that they’ve chose to take it from the first game was probably one of the best decisions they took.
Rating: 7/10









